Intel UHD Graphics G1 vs GeForce RTX 2050 Mobile
Intel UHD Graphics G1
Ice Lake G1 Gen. 11
We performed a head-to-head comparison of the Intel UHD Graphics G1 with 32 pipelines and 256 shaders against the 2 years and 7 months newer GeForce RTX 2050 Mobile 4 GB that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 2050 Mobile
- Performs significantly better (up to 11.8x) in 3DMark Steel Nomad Lite
- 12x higher maximum theoretical performance (6 vs 0.5 TFLOPS)
- Shows 6.3x higher average frame rate in modern games at QHD resolution – 25 vs 4 FPS
- Includes 4 GB of dedicated GDDR6 memory
- Manufactured using a more efficient 8 nm process technology
- Achieves 9x more points in the GeekBench 6 Compute test (42K vs 4K)
- Has 8x more shading units (2048 vs 256)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 11 - - - |
66 38 28 18 |
| The Witcher 3 | - | 49 40 24 14 |
| Counter-Strike 2 | 11 - - - |
87 61 41 17 |
| Far Cry 6 | - | 48 45 34 15 |
| Hogwarts Legacy | - | 29 22 17 9 |
| CoD: Modern Warfare III | - | 37 32 21 15 |
| Ghost of Tsushima | - | 27 20 15 9 |
| Cyberpunk 2077 | - | 28 24 14 - |
| Shadow of the Tomb Raider | - | 51 50 31 15 |
| 1080p High | - | 47 |
| 1080p Ultra | - | 37 |
| 1440p Ultra | - | 25 |
| 4K Ultra | - | 13 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 386 | 3932 |
| Solar Bay | - | 19073 |
| Port Royal | - | 413 |
| Fire Strike | 1173 | 10472 |
| Wild Life Extreme | 819 | 7222 |
| Night Raid | 5438 | 45365 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 9.94 img/sec | 73.3 img/sec |
| Face Detection | 5.9 img/sec | 39.7 img/sec |
| Horizon Detection | 0.18 Gpixels/sec | 1.65 Gpixels/sec |
| Edge Detection | 0.24 Gpixels/sec | 2.13 Gpixels/sec |
| Gaussian Blur | 0.19 Gpixels/sec | 2.06 Gpixels/sec |
| Feature Matching | 0.05 Gpixels/sec | 0.55 Gpixels/sec |
| Stereo Matching | 14 Gpixels/sec | 191.1 Gpixels/sec |
| Particle Physics | 852 FPS | 5921.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 324 | 479 |
| DirectX 11 | 11 FPS | 47 FPS |
| DirectX 12 | 6 FPS | 42 FPS |
| GPU Compute | 813 Ops/s | 3507 Ops/s |
Recent User Tests
Intel UHD Graphics G1
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-01-22 (bingus) | Geekbench 6 OpenCL | 5884 |
| 📘 2025-12-15 (Adam) | Geekbench 6 OpenCL | 3894 |
GeForce RTX 2050 Mobile
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-20 (ZB) | Geekbench 6 OpenCL | 45651 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 325 | 3489 |
| Image Segmentation (HP) | 598 | 7528 |
| Image Super Resolution (Q) | 884 | 6509 |
| Face Detection (HP) | 821 | 13217 |
| Pose Estimation (Q) | 2386 | 24531 |
| Text Classification (SP) | 274 | 2148 |
| Machine Translation (HP) | 333 | 2764 |
| Object Detection (SP) | 369 | 3948 |
| Depth Estimation (Q) | 1290 | 13355 |
| Style Transfer (SP) | 6941 | 60626 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Intel UHD Graphics G1 and GeForce RTX 2050 MobileGeneral
| Vendor | Intel | Nvidia |
| Build | Integrated | Discrete |
| Released | May 28, 2019 | December 17, 2021 |
| Case | Laptop | Laptop |
| Purpose | Generic | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Generation 11 | Ampere |
| GPU Codename | Ice Lake G1 Gen. 11 | GA107 |
| Recommended CPU | - Intel Core i3 1005G1 or above | - Intel Core i5 11500H or above |
| Used in CPUs | - Intel Core i3 1005G1 - Intel Core i5 1035G1 |
- |
Laptop GPU ranking (147th and 95th place)
Graphics Processing Unit
| Base Clock | 300 MHz | 735-1185 MHz (configurable) |
| Boost Clock | 900-1050 MHz (configurable) | 1245-1477 MHz (configurable) |
| Shading Units | 256 | 2048 |
| Texture Mapping Units (TMUs) | 16 | 64 |
| Render Output Units (ROPs) | 8 | 32 |
| Compute Units (Pipelines) | 32 | 16 |
| Tensor Cores | - | 64 |
| Ray-tracing Cores | - | 16 |
| L1 Cache | - | 64KB per cluster |
| L2 Cache | - | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 7-8 GPixel/s | 40-47 GPixel/s |
| Texture Fill Rate | 14-17 GTexel/s | 80-95 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | PCIe 3.0 x8 |
| TGP | 15 W | 30-45 W (configurable) |
| Manufacturing | Intel | Samsung |
| Fabrication Process | 10 nm | 8 nm |
| Die Size | - | 200 mm² |
| Transistor Count | - | 8 billion |
| Transistor Density | - | 40 MTr/mm² |
| Max. Temperature | 100°C | - |
Memory
| Memory Type | System Shared | GDDR6 |
| Memory Size | System RAM Dependent | 4 GB |
| Memory Clock | System RAM Dependent | 1750 MHz |
| Effective Memory Speed | System RAM Dependent | 14000 Mbps |
| Bus | - | 64-bit |
| ECC | - | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.5 | 4.6 |
| OpenCL | 2.2 | 3.0 |
| CUDA | - | 8.6 |
| Ray Tracing | - | Yes |
| DLSS | - | No |
| DisplayPort | - | 1.4a |
Cast your vote
Total votes: 15