Intel UHD Graphics G1 vs GeForce RTX 2050 Mobile

We performed a head-to-head comparison of the Intel UHD Graphics G1 with 32 pipelines and 256 shaders against the 2 years and 7 months newer GeForce RTX 2050 Mobile 4 GB that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Some GPUs come in different configurations. For greater precision, pick a specific config below
TGP / Version -

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of RTX 2050 Laptop over UHD Graphics G1
Reasons to consider the GeForce RTX 2050 Mobile
  • Performs significantly better (up to 11.8x) in 3DMark Steel Nomad Lite
  • 12x higher maximum theoretical performance (6 vs 0.5 TFLOPS)
  • Shows 6.3x higher average frame rate in modern games at QHD resolution – 25 vs 4 FPS
  • Includes 4 GB of dedicated GDDR6 memory
  • Manufactured using a more efficient 8 nm process technology
  • Achieves 9x more points in the GeekBench 6 Compute test (42K vs 4K)
  • Has 8x more shading units (2048 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
66
38
28
18
The Witcher 3 -
49
40
24
14
Counter-Strike 2
11
-
-
-
87
61
41
17
Far Cry 6 -
48
45
34
15
Hogwarts Legacy -
29
22
17
9
CoD: Modern Warfare III -
37
32
21
15
Ghost of Tsushima -
27
20
15
9
Cyberpunk 2077 -
28
24
14
-
Shadow of the Tomb Raider -
51
50
31
15
Average FPS by Resolution
1080p High - 47
1080p Ultra - 37
1440p Ultra - 25
4K Ultra - 13
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 386 3932
Solar Bay - 19073
Port Royal - 413
Fire Strike 1173 10472
Wild Life Extreme 819 7222
Night Raid 5438 45365
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
42967
Background Blur 9.94 img/sec 73.3 img/sec
Face Detection 5.9 img/sec 39.7 img/sec
Horizon Detection 0.18 Gpixels/sec 1.65 Gpixels/sec
Edge Detection 0.24 Gpixels/sec 2.13 Gpixels/sec
Gaussian Blur 0.19 Gpixels/sec 2.06 Gpixels/sec
Feature Matching 0.05 Gpixels/sec 0.55 Gpixels/sec
Stereo Matching 14 Gpixels/sec 191.1 Gpixels/sec
Particle Physics 852 FPS 5921.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 324 479
DirectX 11 11 FPS 47 FPS
DirectX 12 6 FPS 42 FPS
GPU Compute 813 Ops/s 3507 Ops/s
Sources: PassMark [5]5094 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9]266 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Intel UHD Graphics G1
DateBenchmarkResult
📘 2026-01-22 (bingus)Geekbench 6 OpenCL5884
📘 2025-12-15 (Adam)Geekbench 6 OpenCL3894
GeForce RTX 2050 Mobile
DateBenchmarkResult
📘 2026-06-20 (ZB)Geekbench 6 OpenCL45651

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
14632
GB6 ML Quantized
Image Classification (SP) 325 3489
Image Segmentation (HP) 598 7528
Image Super Resolution (Q) 884 6509
Face Detection (HP) 821 13217
Pose Estimation (Q) 2386 24531
Text Classification (SP) 274 2148
Machine Translation (HP) 333 2764
Object Detection (SP) 369 3948
Depth Estimation (Q) 1290 13355
Style Transfer (SP) 6941 60626
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics G1 and GeForce RTX 2050 Mobile

General

Vendor Intel Nvidia
Build Integrated Discrete
Released May 28, 2019 December 17, 2021
Case Laptop Laptop
Purpose Generic Gaming
Segment Entry-level Mid-range
Architecture Generation 11 Ampere
GPU Codename Ice Lake G1 Gen. 11 GA107
Recommended CPU - Intel Core i3 1005G1 or above - Intel Core i5 11500H or above
Used in CPUs - Intel Core i3 1005G1
- Intel Core i5 1035G1
-
Laptop GPU ranking (147th and 95th place)

Graphics Processing Unit

Base Clock 300 MHz 735-1185 MHz (configurable)
Boost Clock 900-1050 MHz (configurable) 1245-1477 MHz (configurable)
Shading Units 256 2048
Texture Mapping Units (TMUs) 16 64
Render Output Units (ROPs) 8 32
Compute Units (Pipelines) 32 16
Tensor Cores - 64
Ray-tracing Cores - 16
L1 Cache - 64KB per cluster
L2 Cache - 2MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 7-8 GPixel/s 40-47 GPixel/s
Texture Fill Rate 14-17 GTexel/s 80-95 GTexel/s
FLOPS (FP32)
0.5 TFLOPS
5.1-6 TFLOPS

Physical

Interface Ring Bus PCIe 3.0 x8
TGP 15 W 30-45 W (configurable)
Manufacturing Intel Samsung
Fabrication Process 10 nm 8 nm
Die Size - 200 mm²
Transistor Count - 8 billion
Transistor Density - 40 MTr/mm²
Max. Temperature 100°C -

Memory

Memory Type System Shared GDDR6
Memory Size System RAM Dependent 4 GB
Memory Clock System RAM Dependent 1750 MHz
Effective Memory Speed System RAM Dependent 14000 Mbps
Bus - 64-bit
ECC - No
Memory Bandwidth

API

DirectX 12 12
Vulkan 1.3 1.3
OpenGL 4.5 4.6
OpenCL 2.2 3.0
CUDA - 8.6
Ray Tracing - Yes
DLSS - No
DisplayPort - 1.4a

Cast your vote

Choose between two graphics cards
3 (20%)
12 (80%)
Total votes: 15

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