Nvidia N1X (48SM) vs Intel Xe3 Graphics (4-Core)

We compared two integrated laptop graphics cards: the Nvidia N1X (48SM) with 48 pipelines and 6144 shaders against the 5 months older Intel Xe3 Graphics (4-Core) that utilizes 4 pipelines and 512 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.

Key differences

Key distinctions and advantages of Xe3 Graphics (4-Core) over N1X (48SM)
Reasons to consider the Nvidia N1X (48SM)
  • 12x higher maximum theoretical performance (31.2 vs 2.6 TFLOPS)
  • Has 12x more shading units (6144 vs 512)
  • Features 160 more tensor cores for effective ML and AI workloads
  • Supports Nvidia DLSS 4 technology
Reasons to consider the Intel Xe3 Graphics (4-Core)
  • Achieves 7.9x more points in the GeekBench 6 Compute test (23K vs 2K)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur - 57.6 img/sec
Face Detection - 29.1 img/sec
Horizon Detection - 0.79 Gpixels/sec
Edge Detection - 1.02 Gpixels/sec
Gaussian Blur - 1.02 Gpixels/sec
Feature Matching - 0.34 Gpixels/sec
Stereo Matching - 61.2 Gpixels/sec
Particle Physics - 3352.7 FPS
API OpenCL OpenCL
Sources: Geekbench [3]

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 6 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 4265
Image Segmentation (HP) - 11549
Image Super Resolution (Q) - 4466
Face Detection (HP) - 16012
Pose Estimation (Q) - 8425
Text Classification (SP) - 1380
Machine Translation (HP) - 4037
Object Detection (SP) - 4026
Depth Estimation (Q) - 10708
Style Transfer (SP) - 35823
Framework - ONNX
Backend - DirectML
Sources: Geekbench [9]

Specifications

Technical specifications of Nvidia N1X (48SM) and Intel Xe3 Graphics (4-Core)

General

Vendor Nvidia Intel
Build Integrated Integrated
Released June 1, 2026 January 5, 2026
Case Laptop Laptop
Purpose Professional Generic
Segment Mid-range Entry-level
Architecture Blackwell (N1x) Celestial
GPU Codename GB20B Panther Lake
Rival Equivalent - Apple M5 Max GPU (40-core) -
Recommended CPU - Nvidia RTX Spark N1X (20-Core) or above - Intel Core Ultra 9 386H or above
Used in CPUs - Nvidia RTX Spark N1X (20-Core) - Intel Core Ultra 9 386H
- Intel Core Ultra 7 366H
- Intel Core Ultra 7 365
- Intel Core Ultra 7 356H
- Intel Core Ultra 7 355
- Intel Core Ultra 5 336H
- Intel Core Ultra 5 335
- Intel Core Ultra 5 325
Laptop GPU ranking (28th and 77th place)

Graphics Processing Unit

Base Clock 1665 MHz 300 MHz
Boost Clock 2535 MHz 2500 MHz
Shading Units 6144 512
Texture Mapping Units (TMUs) 192 32
Render Output Units (ROPs) 48 16
Compute Units (Pipelines) 48 4
Tensor Cores 192 32
Ray-tracing Cores 48 4
L1 Cache 128KB per cluster 64KB per cluster
L2 Cache 24MB shared 4MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 122 GPixel/s 40 GPixel/s
Texture Fill Rate 487 GTexel/s 80 GTexel/s
FLOPS (FP32)
N1X (48SM) +1100%
31.2 TFLOPS

Physical

Interface PCIe 5.0 x16 PCIe 5.0
TGP - 25 W
Manufacturing TSMC TSMC
Fabrication Process 3 nm 3 nm
Die Size 173.6 mm² -
Max. Temperature - 100°C

Memory

Memory Type System Shared System Shared
ECC No No

API

DirectX - 12.1
Vulkan 1.4 1.4
OpenGL - 4.6
OpenCL 3.0 3.0
CUDA 12.1 -
Ray Tracing Yes Yes
DLSS DLSS 4 No
DisplayPort - 2.1

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