Nvidia RTX 4000 Ada vs 2000 Ada
Nvidia RTX 4000 Ada
AD104
Nvidia RTX 2000 Ada
AD107
We compared two discrete desktop graphics cards: the Nvidia RTX 4000 Ada 20 GB with 48 pipelines and 6144 shaders against the 1 year and 6 months older 2000 Ada 16 GB that utilizes 22 pipelines and 2816 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Nvidia RTX 4000 Ada
- 2.2x higher maximum theoretical performance (26.7 vs 12 TFLOPS)
- Includes 4 GB more video memory
- Features 104 more tensor cores for effective ML and AI workloads
- Achieves 69% more points in the GeekBench 6 Compute test (151K vs 89K)
- Has 41% higher memory bandwidth: 360 vs 256 GB/s
- Has 2.2x more shading units (6144 vs 2816)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 149 98 91 63 |
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| The Witcher 3 | 177 143 103 54 |
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| Counter-Strike 2 | 253 201 135 80 |
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| Far Cry 6 | 131 123 101 58 |
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| Hogwarts Legacy | 102 82 66 34 |
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| CoD: Modern Warfare III | 126 119 88 56 |
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| Ghost of Tsushima | 94 79 61 33 |
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| Cyberpunk 2077 | 112 96 64 30 |
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| Shadow of the Tomb Raider | 175 157 119 65 |
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| 1080p High | 147 | - |
| 1080p Ultra | 122 | - |
| 1440p Ultra | 92 | - |
| 4K Ultra | 53 | - |
| Margin of Error | High | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 14438 | - |
| Solar Bay | 65875 | - |
| Port Royal | 8974 | - |
| Fire Strike | 37396 | - |
| Night Raid | 158480 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 235.3 img/sec | 170.5 img/sec |
| Face Detection | 157.9 img/sec | 102.8 img/sec |
| Horizon Detection | 5.53 Gpixels/sec | 3.25 Gpixels/sec |
| Edge Detection | 7.44 Gpixels/sec | 4.12 Gpixels/sec |
| Gaussian Blur | 7.87 Gpixels/sec | 4.06 Gpixels/sec |
| Feature Matching | 1.58 Gpixels/sec | 1.13 Gpixels/sec |
| Stereo Matching | 737.7 Gpixels/sec | 353.4 Gpixels/sec |
| Particle Physics | 22409.2 FPS | 12273.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1112 | 1071 |
| DirectX 11 | 203 FPS | 139 FPS |
| DirectX 12 | 93 FPS | 71 FPS |
| GPU Compute | 11917 Ops/s | 7836 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 9717 | 6382 |
| Image Segmentation (HP) | 19365 | 16489 |
| Image Super Resolution (Q) | 29227 | 17694 |
| Face Detection (HP) | 40416 | 32453 |
| Pose Estimation (Q) | 105639 | 56937 |
| Text Classification (SP) | 3577 | 3097 |
| Machine Translation (HP) | 4193 | 4324 |
| Object Detection (SP) | 10820 | 7656 |
| Depth Estimation (Q) | 36574 | 29700 |
| Style Transfer (SP) | 200936 | 116441 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Nvidia RTX 4000 Ada and 2000 AdaGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | August 9, 2023 | February 12, 2022 |
| Launch price (MSRP) | $1250 | $649 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Professional |
| Segment | High-end | Mid-range |
| Architecture | Ada Lovelace | Ada Lovelace |
| GPU Codename | AD104 | AD107 |
| Recommended CPU | - Intel Core i7 14700K or above | - Intel Core i7 14700K or above |
Desktop GPU rating (35th and 45th place)
Graphics Processing Unit
| Base Clock | 1500 MHz | 1620 MHz |
| Boost Clock | 2175 MHz | 2130 MHz |
| Shading Units | 6144 | 2816 |
| Texture Mapping Units (TMUs) | 192 | 88 |
| Render Output Units (ROPs) | 80 | 48 |
| Compute Units (Pipelines) | 48 | 22 |
| Tensor Cores | 192 | 88 |
| Ray-tracing Cores | 48 | 22 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 48MB shared | 12MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 174 GPixel/s | 102 GPixel/s |
| Texture Fill Rate | 418 GTexel/s | 187 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x8 |
| TGP | 130 W | 70 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 294 mm² | 159 mm² |
| Transistor Count | 35 billion | 18 billion |
| Transistor Density | 119.05 MTr/mm² | 113.21 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 20 GB | 16 GB |
| Memory Clock | 2250 MHz | 2000 MHz |
| Effective Memory Speed | 18000 Mbps | 16000 Mbps |
| Bus | 160-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.9 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 5