Nvidia RTX 2000 Ada vs GeForce RTX 4060
Nvidia RTX 2000 Ada
AD107
Nvidia GeForce RTX 4060
AD107
We compared two discrete desktop graphics cards: the Nvidia RTX 2000 Ada 16 GB with 22 pipelines and 2816 shaders against the 1 year and 3 months newer GeForce RTX 4060 8 GB that utilizes 24 pipelines and 3072 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Nvidia RTX 2000 Ada
- Includes 8 GB more video memory
Reasons to consider the GeForce RTX 4060
- 26% higher maximum theoretical performance (15.1 vs 12 TFLOPS)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | - | 128 78 66 47 |
| The Witcher 3 | - | 143 117 82 44 |
| Counter-Strike 2 | - | 208 157 111 58 |
| Far Cry 6 | - | 105 98 76 45 |
| Hogwarts Legacy | - | 78 65 47 26 |
| CoD: Modern Warfare III | - | 98 90 64 43 |
| Ghost of Tsushima | - | 73 61 45 27 |
| Cyberpunk 2077 | - | 82 75 43 22 |
| Shadow of the Tomb Raider | - | 128 119 85 46 |
| 1080p High | - | 116 |
| 1080p Ultra | - | 96 |
| 1440p Ultra | - | 69 |
| 4K Ultra | - | 40 |
| Margin of Error | High | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | - | 10615 |
| Solar Bay | - | 49340 |
| Port Royal | - | 6054 |
| Fire Strike | - | 28540 |
| Wild Life Extreme | - | 20610 |
| Night Raid | - | 121368 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 170.5 img/sec | 186.9 img/sec |
| Face Detection | 102.8 img/sec | 112.7 img/sec |
| Horizon Detection | 3.25 Gpixels/sec | 3.92 Gpixels/sec |
| Edge Detection | 4.12 Gpixels/sec | 5.16 Gpixels/sec |
| Gaussian Blur | 4.06 Gpixels/sec | 4.94 Gpixels/sec |
| Feature Matching | 1.13 Gpixels/sec | 1.34 Gpixels/sec |
| Stereo Matching | 353.4 Gpixels/sec | 446.2 Gpixels/sec |
| Particle Physics | 12273.1 FPS | 14935.1 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1073 | 1036 |
| DirectX 11 | 138 FPS | 174 FPS |
| DirectX 12 | 71 FPS | 76 FPS |
| GPU Compute | 7810 Ops/s | 9150 Ops/s |
Blender
Blender GPU
Recent User Tests
Nvidia RTX 2000 Ada
No benchmark results yet
GeForce RTX 4060
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-03-21 (John Fernand) | Geekbench 6 OpenCL | 105636 |
| 📘 2026-03-21 (John Fernand) | Cinebench 2024 | 10606 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 6382 | 7696 |
| Image Segmentation (HP) | 16489 | 13706 |
| Image Super Resolution (Q) | 17694 | 23289 |
| Face Detection (HP) | 32453 | 31126 |
| Pose Estimation (Q) | 56937 | 78361 |
| Text Classification (SP) | 3097 | 3315 |
| Machine Translation (HP) | 4324 | 3491 |
| Object Detection (SP) | 7656 | 9386 |
| Depth Estimation (Q) | 29700 | 36778 |
| Style Transfer (SP) | 116441 | 148120 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Nvidia RTX 2000 Ada and GeForce RTX 4060General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | February 12, 2022 | May 18, 2023 |
| Launch price (MSRP) | $649 | $299 |
| Case | Desktop | Desktop |
| Purpose | Professional | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ada Lovelace | Ada Lovelace |
| GPU Codename | AD107 | AD107 |
| Rival Equivalent | - | - Radeon RX 7700 XT |
| Successor | - | - GeForce RTX 5060 |
| Recommended CPU | - Intel Core i7 14700K or above | - Intel Core i5 14600K or above |
Desktop GPU rating (46th and 54th place)
Graphics Processing Unit
| Base Clock | 1620 MHz | 1830 MHz |
| Boost Clock | 2130 MHz | 2460 MHz |
| Shading Units | 2816 | 3072 |
| Texture Mapping Units (TMUs) | 88 | 96 |
| Render Output Units (ROPs) | 48 | 48 |
| Compute Units (Pipelines) | 22 | 24 |
| Tensor Cores | 88 | 96 |
| Ray-tracing Cores | 22 | 24 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 12MB shared | 24MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 102 GPixel/s | 118 GPixel/s |
| Texture Fill Rate | 187 GTexel/s | 236 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | PCIe 4.0 x8 |
| TGP | 70 W | 115 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 159 mm² | 159 mm² |
| Transistor Count | 18 billion | 18 billion |
| Transistor Density | 113.21 MTr/mm² | 113.21 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 2000 MHz | - |
| Effective Memory Speed | 16000 Mbps | - |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.9 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 28