AMD Radeon 880M vs Apple M4 GPU (10-Core)
AMD Radeon 880M
Strix Point
Apple M4 GPU (10-Core)
Custom
We compared two integrated laptop graphics cards: the Radeon 880M with 12 pipelines and 768 shaders against the Apple M4 GPU (10-Core) that utilizes 160 pipelines and 1280 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon 880M
- 18% higher maximum theoretical performance (4.5 vs 3.8 TFLOPS)
Reasons to consider the Apple M4 GPU (10-Core)
- Performs better (up to 36%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 3 nm process technology
- Has 67% more shading units (1280 vs 768)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 55 29 24 13 |
- |
| The Witcher 3 | 31 26 16 - |
- |
| Counter-Strike 2 | 49 30 23 10 |
- |
| Far Cry 6 | 41 37 24 12 |
- |
| Hogwarts Legacy | 22 17 13 - |
- |
| CoD: Modern Warfare III | 38 33 21 13 |
- |
| Ghost of Tsushima | 20 15 12 - |
- |
| Cyberpunk 2077 | 22 21 11 - |
- |
| Shadow of the Tomb Raider | 40 31 21 9 |
- |
| 1080p High | 35 | - |
| 1080p Ultra | 27 | - |
| 1440p Ultra | 18 | - |
| 4K Ultra | 9 | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3098 | - |
| Solar Bay | 14223 | 16554 |
| Port Royal | 1413 | - |
| Fire Strike | 8565 | - |
| Wild Life Extreme | 6299 | 9610 |
| Night Raid | 37836 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 72 img/sec | 72.2 img/sec |
| Face Detection | 35.7 img/sec | 48.3 img/sec |
| Horizon Detection | 1.04 Gpixels/sec | 1.4 Gpixels/sec |
| Edge Detection | 1.33 Gpixels/sec | 1.94 Gpixels/sec |
| Gaussian Blur | 1.17 Gpixels/sec | 1.5 Gpixels/sec |
| Feature Matching | 0.44 Gpixels/sec | 0.53 Gpixels/sec |
| Stereo Matching | 115.5 Gpixels/sec | 123.3 Gpixels/sec |
| Particle Physics | 4880.8 FPS | 4938.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 969 | - |
| DirectX 11 | 73 FPS | - |
| DirectX 12 | 32 FPS | - |
| GPU Compute | 3714 Ops/s | - |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3202 | 4874 |
| Image Segmentation (HP) | 5252 | 8168 |
| Image Super Resolution (Q) | 9782 | 11983 |
| Face Detection (HP) | 11315 | 17036 |
| Pose Estimation (Q) | 30704 | 31171 |
| Text Classification (SP) | 2351 | 2964 |
| Machine Translation (HP) | 4339 | 3410 |
| Object Detection (SP) | 2843 | 5112 |
| Depth Estimation (Q) | 14243 | 22700 |
| Style Transfer (SP) | 69169 | 60872 |
| Framework | ONNX | Core ML |
| Backend | DirectML | GPU |
Results were compared using different ML frameworks
Specifications
Technical specifications of Radeon 880M and Apple M4 GPU (10-Core)General
| Vendor | Amd | Apple |
| Build | Integrated | Integrated |
| Released | June 3, 2024 | May 7, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | Apple M GPU |
| GPU Codename | Strix Point | Custom |
| Rival Equivalent | - Intel Arc 130V | - Adreno X1-85 |
| Successor | - Radeon 8050S | - Apple M5 GPU (10-Core) |
| Recommended CPU | - AMD Ryzen AI 9 365 or above | - Apple M4 (10-Core) or above |
| Used in CPUs | - AMD Ryzen AI 9 465 - AMD Ryzen AI 7 Pro 360 - AMD Ryzen AI 9 365 |
- Apple M4 (10-Core) |
Laptop GPU ranking (87th and 72nd place)
Graphics Processing Unit
| Base Clock | 400 MHz | 500 MHz |
| Boost Clock | 2900 MHz | 1470 MHz |
| Shading Units | 768 | 1280 |
| Texture Mapping Units (TMUs) | 48 | 80 |
| Render Output Units (ROPs) | 16 | 40 |
| Compute Units (Pipelines) | 12 | 160 |
| Tensor Cores | No | - |
| Ray-tracing Cores | 12 | - |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 46 GPixel/s | 59 GPixel/s |
| Texture Fill Rate | 139 GTexel/s | 118 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | Custom |
| TGP | 15 W | 18 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 233 mm² | - |
| Transistor Count | 34 billion | 28 billion |
| Transistor Density | 145.92 MTr/mm² | - |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 7500 MHz |
| Effective Memory Speed | - | 15000 Mbps |
| Bus | - | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | - |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | - |
| OpenCL | 2.1 | - |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | - |
Cast your vote
Total votes: 12