AMD Radeon RX 6800 XT vs RX 6800
AMD Radeon RX 6800 XT
Navi 21
AMD Radeon RX 6800
Navi 21
We compared two discrete desktop gaming GPUs: the Radeon RX 6800 XT with 4608 shaders against the RX 6800 that utilizes 3840 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Radeon RX 6800 XT
- Performs better (up to 21%) in 3DMark Steel Nomad Lite
- Shows 16% higher average frame rate in modern games at QHD resolution – 111 vs 96 FPS
- 28% higher maximum theoretical performance (20.7 vs 16.2 TFLOPS)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 198 131 109 83 |
175 114 95 66 |
| The Witcher 3 | 192 173 127 68 |
172 148 108 57 |
| Counter-Strike 2 | 285 203 145 80 |
265 193 131 75 |
| Far Cry 6 | 164 144 120 75 |
146 129 106 61 |
| Hogwarts Legacy | 120 96 76 42 |
106 86 68 36 |
| CoD: Modern Warfare III | 168 160 116 76 |
146 135 97 63 |
| Ghost of Tsushima | 125 104 84 53 |
110 89 70 43 |
| Cyberpunk 2077 | 129 116 79 36 |
113 98 65 32 |
| Shadow of the Tomb Raider | 209 191 142 74 |
179 168 122 63 |
| 1080p High | 177 | 157 |
| 1080p Ultra | 146 | 129 |
| 1440p Ultra | 111 | 96 |
| 4K Ultra | 65 | 55 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 19379 | 16227 |
| Solar Bay | 78685 | 64715 |
| Port Royal | 9715 | 8145 |
| Fire Strike | 53014 | 44367 |
| Wild Life Extreme | 35635 | 29767 |
| Night Raid | 155323 | 142456 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 335.7 img/sec | 298.6 img/sec |
| Face Detection | 221.1 img/sec | 186.2 img/sec |
| Horizon Detection | 6.16 Gpixels/sec | 4.75 Gpixels/sec |
| Edge Detection | 8.96 Gpixels/sec | 6.68 Gpixels/sec |
| Gaussian Blur | 7.44 Gpixels/sec | 5.58 Gpixels/sec |
| Feature Matching | 1.31 Gpixels/sec | 1.16 Gpixels/sec |
| Stereo Matching | 263 Gpixels/sec | 579 Gpixels/sec |
| Particle Physics | 14755 FPS | 18755.1 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1045 | 1002 |
| DirectX 11 | 265 FPS | 211 FPS |
| DirectX 12 | 99 FPS | 90 FPS |
| GPU Compute | 13079 Ops/s | 10751 Ops/s |
Blender
Blender GPU
Recent User Tests
Radeon RX 6800 XT
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-10 (XYQUE) | Cinebench 2024 | 41600 |
Radeon RX 6800
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 11942 | 11245 |
| Image Segmentation (HP) | 7603 | 13617 |
| Image Super Resolution (Q) | 30511 | 27747 |
| Face Detection (HP) | 42862 | 38124 |
| Pose Estimation (Q) | 160019 | 119493 |
| Text Classification (SP) | 4247 | 2425 |
| Machine Translation (HP) | 6279 | 5228 |
| Object Detection (SP) | 13910 | 11986 |
| Depth Estimation (Q) | 51794 | 46083 |
| Style Transfer (SP) | 324124 | 281860 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon RX 6800 XT and RX 6800General
| Vendor | Amd | Amd |
| Build | Discrete | Discrete |
| Released | November 18, 2020 | October 28, 2020 |
| Launch price (MSRP) | $649 | $579 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 2.0 | RDNA 2.0 |
| GPU Codename | Navi 21 | Navi 21 |
| Rival Equivalent | - GeForce RTX 4070 | - GeForce RTX 3060 Ti |
| Successor | - Radeon RX 9070 XT | - |
| Recommended CPU | - Intel Core i7 12700K or above | - Intel Core i5 12600 or above |
Desktop GPU rating (31st and 38th place)
Graphics Processing Unit
| Base Clock | 1825 MHz | 1700 MHz |
| Boost Clock | 2250 MHz | 2105 MHz |
| Shading Units | 4608 | 3840 |
| Texture Mapping Units (TMUs) | 288 | 240 |
| Render Output Units (ROPs) | 128 | 96 |
| Tensor Cores | - | No |
| Ray-tracing Cores | 72 | 60 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 4MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 288 GPixel/s | 202 GPixel/s |
| Texture Fill Rate | 648 GTexel/s | 505 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 300 W | 250 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 7 nm | 7 nm |
| Die Size | 520 mm² | 520 mm² |
| Transistor Count | 26 billion | 26 billion |
| Transistor Density | 50 MTr/mm² | 50 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 16 GB | 16 GB |
| Memory Clock | 2000 MHz | 2000 MHz |
| Effective Memory Speed | 16000 Mbps | 16000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 2.1 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 39