AMD Radeon RX 6800 vs GeForce RTX 3060 Ti
AMD Radeon RX 6800
Navi 21
We compared two discrete desktop gaming GPUs: the Radeon RX 6800 16 GB with 3840 shaders against the GeForce RTX 3060 Ti 8 GB that utilizes 38 pipelines and 4864 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Radeon RX 6800
- Performs better (up to 21%) in 3DMark Steel Nomad Lite
- Shows 25% higher average frame rate in modern games at QHD resolution – 96 vs 77 FPS
- Manufactured using a more efficient 7 nm process technology
- Includes 8 GB more video memory
Reasons to consider the GeForce RTX 3060 Ti
- Supports Nvidia DLSS 2 technology
- Has 27% more shading units (4864 vs 3840)
- Features 152 tensor cores for effective deep learning and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 175 114 95 66 |
132 88 75 54 |
| The Witcher 3 | 172 148 108 57 |
152 128 92 47 |
| Counter-Strike 2 | 265 193 131 75 |
226 169 121 64 |
| Far Cry 6 | 146 129 106 61 |
114 103 83 47 |
| Hogwarts Legacy | 106 86 68 36 |
86 73 55 29 |
| CoD: Modern Warfare III | 146 135 97 63 |
107 99 72 47 |
| Ghost of Tsushima | 110 89 70 43 |
82 69 48 28 |
| Cyberpunk 2077 | 113 98 65 32 |
92 81 48 22 |
| Shadow of the Tomb Raider | 179 168 122 63 |
139 132 95 53 |
| 1080p High | 157 | 126 |
| 1080p Ultra | 129 | 105 |
| 1440p Ultra | 96 | 77 |
| 4K Ultra | 55 | 43 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 16227 | 11707 |
| Solar Bay | 64715 | 54429 |
| Port Royal | 8145 | 6971 |
| Fire Strike | 44367 | 29571 |
| Wild Life Extreme | 29767 | 24417 |
| Night Raid | 142456 | 109862 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 298.6 img/sec | 185.1 img/sec |
| Face Detection | 186.2 img/sec | 108.4 img/sec |
| Horizon Detection | 4.75 Gpixels/sec | 5.35 Gpixels/sec |
| Edge Detection | 6.68 Gpixels/sec | 7.17 Gpixels/sec |
| Gaussian Blur | 5.58 Gpixels/sec | 5.54 Gpixels/sec |
| Feature Matching | 1.16 Gpixels/sec | 1.15 Gpixels/sec |
| Stereo Matching | 579 Gpixels/sec | 478 Gpixels/sec |
| Particle Physics | 18755.1 FPS | 15183 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1002 | 989 |
| DirectX 11 | 211 FPS | 164 FPS |
| DirectX 12 | 90 FPS | 78 FPS |
| GPU Compute | 10751 Ops/s | 9865 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 11245 | 7384 |
| Image Segmentation (HP) | 13617 | 19320 |
| Image Super Resolution (Q) | 27747 | 16108 |
| Face Detection (HP) | 38124 | 34615 |
| Pose Estimation (Q) | 119493 | 74811 |
| Text Classification (SP) | 2425 | 2638 |
| Machine Translation (HP) | 5228 | 4136 |
| Object Detection (SP) | 11986 | 8718 |
| Depth Estimation (Q) | 46083 | 25946 |
| Style Transfer (SP) | 281860 | 153275 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon RX 6800 and GeForce RTX 3060 TiGeneral
| Vendor | Amd | Nvidia |
| Build | Discrete | Discrete |
| Released | October 28, 2020 | December 2, 2020 |
| Launch price (MSRP) | $579 | $399 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | RDNA 2.0 | Ampere |
| GPU Codename | Navi 21 | GA104 |
| Rival Equivalent | - GeForce RTX 3060 Ti | - Radeon RX 6700 XT |
| Successor | - | - GeForce RTX 5060 Ti (8GB) |
| Recommended CPU | - Intel Core i5 12600 or above | - Intel Core i5 12600K or above |
Desktop GPU rating (38th and 48th place)
Graphics Processing Unit
| Base Clock | 1700 MHz | 1410 MHz |
| Boost Clock | 2105 MHz | 1665 MHz |
| Shading Units | 3840 | 4864 |
| Texture Mapping Units (TMUs) | 240 | 152 |
| Render Output Units (ROPs) | 96 | 80 |
| Compute Units (Pipelines) | - | 38 |
| Tensor Cores | No | 152 |
| Ray-tracing Cores | 60 | 38 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 4MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 202 GPixel/s | 133 GPixel/s |
| Texture Fill Rate | 505 GTexel/s | 253 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 200 W |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 7 nm | 8 nm |
| Die Size | 520 mm² | 392 mm² |
| Transistor Count | 26 billion | 17 billion |
| Transistor Density | 50 MTr/mm² | 43.37 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 2000 MHz | 1750 MHz |
| Effective Memory Speed | 16000 Mbps | 14000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | - | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 16