AMD Radeon RX 6800 vs GeForce RTX 3080
AMD Radeon RX 6800
Navi 21
Nvidia GeForce RTX 3080
GA102
We compared two discrete desktop gaming GPUs: the Radeon RX 6800 16 GB with 3840 shaders against the GeForce RTX 3080 10 GB that utilizes 68 pipelines and 8704 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Radeon RX 6800
- Manufactured using a more efficient 7 nm process technology
- Includes 6 GB more video memory
Reasons to consider the GeForce RTX 3080
- Performs better (up to 31%) in 3DMark Steel Nomad Lite
- 84% higher maximum theoretical performance (29.8 vs 16.2 TFLOPS)
- Shows 13% higher average frame rate in modern games at QHD resolution – 108 vs 96 FPS
- Supports Nvidia DLSS 2 technology
- Has 48% higher memory bandwidth: 760.3 vs 512 GB/s
- Achieves 20% more points in the GeekBench 6 Compute test (161K vs 135K)
- Has 2.3x more shading units (8704 vs 3840)
- Features 272 tensor cores for effective deep learning and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 175 114 95 66 |
170 114 104 80 |
| The Witcher 3 | 172 148 108 57 |
189 165 116 63 |
| Counter-Strike 2 | 265 193 131 75 |
274 206 149 82 |
| Far Cry 6 | 146 129 106 61 |
145 138 114 72 |
| Hogwarts Legacy | 106 86 68 36 |
119 98 78 43 |
| CoD: Modern Warfare III | 146 135 97 63 |
152 145 110 73 |
| Ghost of Tsushima | 110 89 70 43 |
109 89 74 44 |
| Cyberpunk 2077 | 113 98 65 32 |
135 117 79 36 |
| Shadow of the Tomb Raider | 179 168 122 63 |
210 195 151 82 |
| 1080p High | 157 | 167 |
| 1080p Ultra | 129 | 141 |
| 1440p Ultra | 96 | 108 |
| 4K Ultra | 55 | 64 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 16227 | 17664 |
| Solar Bay | 64715 | 85898 |
| Port Royal | 8145 | 11597 |
| Fire Strike | 44367 | 42472 |
| Wild Life Extreme | 29767 | 37900 |
| Night Raid | 142456 | 133004 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 298.6 img/sec | 217.3 img/sec |
| Face Detection | 186.2 img/sec | 141.9 img/sec |
| Horizon Detection | 4.75 Gpixels/sec | 8.19 Gpixels/sec |
| Edge Detection | 6.68 Gpixels/sec | 11 Gpixels/sec |
| Gaussian Blur | 5.58 Gpixels/sec | 8.43 Gpixels/sec |
| Feature Matching | 1.16 Gpixels/sec | 1.29 Gpixels/sec |
| Stereo Matching | 579 Gpixels/sec | 780.7 Gpixels/sec |
| Particle Physics | 18755.1 FPS | 22538.5 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1002 | 1062 |
| DirectX 11 | 211 FPS | 207 FPS |
| DirectX 12 | 90 FPS | 99 FPS |
| GPU Compute | 10751 Ops/s | 14058 Ops/s |
Blender
Blender GPU
Recent User Tests
Radeon RX 6800
No benchmark results yet
GeForce RTX 3080
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-08-06 (Henry) | Cinebench 2024 | 50695 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 11245 | 9439 |
| Image Segmentation (HP) | 13617 | 25471 |
| Image Super Resolution (Q) | 27747 | 19892 |
| Face Detection (HP) | 38124 | 46956 |
| Pose Estimation (Q) | 119493 | 104704 |
| Text Classification (SP) | 2425 | 2712 |
| Machine Translation (HP) | 5228 | 4828 |
| Object Detection (SP) | 11986 | 12153 |
| Depth Estimation (Q) | 46083 | 36822 |
| Style Transfer (SP) | 281860 | 246005 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon RX 6800 and GeForce RTX 3080General
| Vendor | Amd | Nvidia |
| Build | Discrete | Discrete |
| Released | October 28, 2020 | September 1, 2020 |
| Launch price (MSRP) | $579 | $699 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | RDNA 2.0 | Ampere |
| GPU Codename | Navi 21 | GA102 |
| Rival Equivalent | - GeForce RTX 3060 Ti | - Radeon RX 6800 XT |
| Successor | - | - GeForce RTX 5080 |
| Recommended CPU | - Intel Core i5 12600 or above | - Intel Core i7 12700K or above |
Desktop GPU rating (38th and 29th place)
Graphics Processing Unit
| Base Clock | 1700 MHz | 1440 MHz |
| Boost Clock | 2105 MHz | 1710 MHz |
| Shading Units | 3840 | 8704 |
| Texture Mapping Units (TMUs) | 240 | 272 |
| Render Output Units (ROPs) | 96 | 96 |
| Compute Units (Pipelines) | - | 68 |
| Tensor Cores | No | 272 |
| Ray-tracing Cores | 60 | 68 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 4MB shared | 5MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 202 GPixel/s | 164 GPixel/s |
| Texture Fill Rate | 505 GTexel/s | 465 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 250 W | 320 W |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 7 nm | 8 nm |
| Die Size | 520 mm² | 628 mm² |
| Transistor Count | 26 billion | 28 billion |
| Transistor Density | 50 MTr/mm² | 44.59 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6X |
| Memory Size | 16 GB | 10 GB |
| Memory Clock | 2000 MHz | 1188 MHz |
| Effective Memory Speed | 16000 Mbps | 19000 Mbps |
| Bus | 256-bit | 320-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | - | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | DLSS 2 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 34