GeForce GTX 1050 Ti Mobile vs Apple M1 GPU (8-core)
Nvidia GeForce GTX 1050 Ti Mobile
GP107 (N17P-G1)
We performed a head-to-head comparison of the GeForce GTX 1050 Ti Mobile 4 GB with 6 pipelines and 768 shaders against the 3 years and 11 months newer Apple M1 GPU (8-core) that utilizes 128 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce GTX 1050 Ti Mobile
- Performs slightly better (up to 16%) in 3DMark Steel Nomad Lite
- Includes 4 GB of dedicated GDDR5 memory
- Has 64% higher memory bandwidth: 112.1 vs 68.2 GB/s
Reasons to consider the Apple M1 GPU (8-core)
- Manufactured using a more efficient 5 nm process technology
- Has 33% more shading units (1024 vs 768)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 32 18 14 - |
- |
| The Witcher 3 | 23 20 15 - |
- |
| Counter-Strike 2 | 49 27 20 - |
- |
| Far Cry 6 | 31 28 18 10 |
- |
| Hogwarts Legacy | 16 13 11 - |
- |
| CoD: Modern Warfare III | 29 24 14 12 |
- |
| Ghost of Tsushima | 15 9 - - |
- |
| Cyberpunk 2077 | 15 11 - - |
- |
| Shadow of the Tomb Raider | 29 24 15 - |
- |
| 1080p High | 27 | - |
| 1080p Ultra | 19 | - |
| 1440p Ultra | 13 | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 2345 | - |
| Solar Bay | - | 6317 |
| Fire Strike | 7709 | - |
| Wild Life Extreme | 4954 | 4966 |
| Night Raid | 31468 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 57 img/sec | 38.3 img/sec |
| Face Detection | 27.8 img/sec | 23 img/sec |
| Horizon Detection | 0.84 Gpixels/sec | 0.76 Gpixels/sec |
| Edge Detection | 1.22 Gpixels/sec | 1.33 Gpixels/sec |
| Gaussian Blur | 1.32 Gpixels/sec | 0.87 Gpixels/sec |
| Feature Matching | 0.19 Gpixels/sec | 0.27 Gpixels/sec |
| Stereo Matching | 73.2 Gpixels/sec | 69.9 Gpixels/sec |
| Particle Physics | 2037 FPS | 2766.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 323 | - |
| DirectX 11 | 45 FPS | - |
| DirectX 12 | 24 FPS | - |
| GPU Compute | 2190 Ops/s | - |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 1393 | 1400 |
| Image Segmentation (HP) | 2013 | 2280 |
| Image Super Resolution (Q) | 4766 | 3402 |
| Face Detection (HP) | 3370 | 5638 |
| Pose Estimation (Q) | 17580 | 12027 |
| Text Classification (SP) | 1319 | 2324 |
| Machine Translation (HP) | 1662 | 4296 |
| Object Detection (SP) | 1771 | 1530 |
| Depth Estimation (Q) | 6411 | 7675 |
| Style Transfer (SP) | 28772 | 17293 |
| Framework | ONNX | Core ML |
| Backend | DirectML | CPU |
Results were compared using different ML frameworks
Specifications
Technical specifications of GeForce GTX 1050 Ti Mobile and Apple M1 GPU (8-core)General
| Vendor | Nvidia | Apple |
| Build | Discrete | Integrated |
| Released | January 3, 2017 | November 20, 2020 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Pascal | Apple M GPU |
| GPU Codename | GP107 (N17P-G1) | - |
| Rival Equivalent | - | - GeForce GTX 1050 Ti Mobile |
| Successor | - GeForce GTX 1650 Ti Mobile | - Apple M5 GPU (10-Core) |
| Recommended CPU | - Intel Core i5 8300H or above | - Apple M1 or above |
| Used in CPUs | - | - Apple M1 |
Laptop GPU ranking (128th and 104th place)
Graphics Processing Unit
| Base Clock | 1493 MHz | 450 MHz |
| Boost Clock | 1620 MHz | 1278 MHz |
| Shading Units | 768 | 1024 |
| Texture Mapping Units (TMUs) | 48 | 64 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | 6 | 128 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | No |
| L1 Cache | 48KB per cluster | - |
| L2 Cache | 1024KB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 52 GPixel/s | 41 GPixel/s |
| Texture Fill Rate | 78 GTexel/s | 82 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x16 | Custom |
| TGP | 65 W | 15 W |
| Manufacturing | Samsung | Intel |
| Fabrication Process | 14 nm | 5 nm |
| Die Size | 132 mm² | - |
| Transistor Count | 3.3 billion | 11.6 billion |
| Transistor Density | 25 MTr/mm² | - |
| Max. Temperature | - | 94°C |
Memory
| Memory Type | GDDR5 | System Shared |
| Memory Size | 4 GB | - |
| Memory Clock | 1752 MHz | 4266 MHz |
| Effective Memory Speed | 7008 Mbps | 8532 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | - |
| Vulkan | 1.2.131 | - |
| OpenGL | 4.6 | - |
| OpenCL | 1.2 | - |
| CUDA | 6.1 | - |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.4 | - |
Cast your vote
Total votes: 7