GeForce RTX 2050 Mobile vs GTX 1650 Ti Mobile

We compared two discrete laptop gaming GPUs: the GeForce RTX 2050 Mobile with 16 pipelines and 2048 shaders against the 1 year and 9 months older GTX 1650 Ti Mobile that utilizes 16 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Some GPUs come in different configurations. For greater precision, pick a specific config below
TGP / Version
-

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of GTX 1650 Ti Laptop over RTX 2050 Laptop
Reasons to consider the GeForce RTX 2050 Mobile
  • Performs slightly better (up to 14%) in 3DMark Steel Nomad Lite
  • 2x higher maximum theoretical performance (6 vs 3 TFLOPS)
  • Manufactured using a more efficient 8 nm process technology
  • Ray-tracing support with 16 dedicated RT cores
  • Has 2x more shading units (2048 vs 1024)
  • Features 64 tensor cores for effective deep learning and AI workloads
Reasons to consider the GeForce GTX 1650 Ti Mobile
  • Has 71% higher memory bandwidth: 192 vs 112 GB/s

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
66
38
28
18
56
33
26
16
The Witcher 3
49
40
24
14
45
33
23
11
Counter-Strike 2
87
61
41
17
77
55
36
14
Far Cry 6
48
45
34
15
43
42
31
14
Hogwarts Legacy
29
22
17
9
27
20
15
-
CoD: Modern Warfare III
37
32
21
15
35
30
20
12
Ghost of Tsushima
27
20
15
9
25
18
13
-
Cyberpunk 2077
28
24
14
-
26
24
14
-
Shadow of the Tomb Raider
51
50
31
15
47
45
28
13
Average FPS by Resolution
1080p High 47 42
1080p Ultra 37 33
1440p Ultra 25 23
4K Ultra 13 11
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 3932 3674
Solar Bay 19073 -
Port Royal 413 -
Fire Strike 10472 10076
Wild Life Extreme 7222 7553
Night Raid 45365 42727
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 73.3 img/sec 83.5 img/sec
Face Detection 39.7 img/sec 45.7 img/sec
Horizon Detection 1.65 Gpixels/sec 1.77 Gpixels/sec
Edge Detection 2.13 Gpixels/sec 2.32 Gpixels/sec
Gaussian Blur 2.06 Gpixels/sec 2.28 Gpixels/sec
Feature Matching 0.55 Gpixels/sec 0.62 Gpixels/sec
Stereo Matching 191.1 Gpixels/sec 204.1 Gpixels/sec
Particle Physics 5921.5 FPS 5954.3 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 479 370
DirectX 11 47 FPS 61 FPS
DirectX 12 42 FPS 33 FPS
GPU Compute 3507 Ops/s 2717 Ops/s
Sources: PassMark [5], [6] – 5094 & 6030 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
752.18
Sources: Blender [9], [10] – 268 & 37 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
GeForce RTX 2050 Mobile
DateBenchmarkResult
📘 2026-06-20 (ZB)Geekbench 6 OpenCL45651
GeForce GTX 1650 Ti Mobile
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 3489 2866
Image Segmentation (HP) 7528 3745
Image Super Resolution (Q) 6509 6865
Face Detection (HP) 13217 6519
Pose Estimation (Q) 24531 24706
Text Classification (SP) 2148 1793
Machine Translation (HP) 2764 1906
Object Detection (SP) 3948 3498
Depth Estimation (Q) 13355 13936
Style Transfer (SP) 60626 50917
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce RTX 2050 Mobile and GTX 1650 Ti Mobile

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released December 17, 2021 April 2, 2020
Case Laptop Laptop
Purpose Gaming Gaming
Segment Mid-range Mid-range
Architecture Ampere Turing
GPU Codename GA107 TU117 (N18P-G62)
Rival Equivalent - - Radeon RX 5500M
Recommended CPU - Intel Core i5 11500H or above - Intel Core i5 10300H or above
Laptop GPU ranking (97th and 109th place)

Graphics Processing Unit

Base Clock 735-1185 MHz (configurable) 1350 MHz
Boost Clock 1245-1477 MHz (configurable) 1485 MHz
Shading Units 2048 1024
Texture Mapping Units (TMUs) 64 64
Render Output Units (ROPs) 32 32
Compute Units (Pipelines) 16 16
Tensor Cores 64 No
Ray-tracing Cores 16 No
L1 Cache 64KB per cluster 64KB per cluster
L2 Cache 2MB shared 1MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 40-47 GPixel/s 48 GPixel/s
Texture Fill Rate 80-95 GTexel/s 95 GTexel/s
FLOPS (FP32)
5.1-6 TFLOPS

Physical

Interface PCIe 3.0 x8 PCIe 3.0 x16
TGP 30-45 W (configurable) 50 W
Manufacturing Samsung TSMC
Fabrication Process 8 nm 12 nm
Die Size 200 mm² 200 mm²
Transistor Count 8 billion 4.7 billion
Transistor Density 40 MTr/mm² 23.5 MTr/mm²

Memory

Memory Type GDDR6 GDDR6
Memory Size 4 GB 4 GB
Memory Clock 1750 MHz 1500 MHz
Effective Memory Speed 14000 Mbps 12000 Mbps
Bus 64-bit 128-bit
ECC No No
Memory Bandwidth
112 GB/s
192 GB/s

API

DirectX 12 12
Vulkan 1.3 1.2
OpenGL 4.6 4.6
OpenCL 3.0 1.2
CUDA 8.6 7.5
Ray Tracing Yes No
DLSS No No
DisplayPort 1.4a 1.4

Cast your vote

Choose between two graphics cards
39 (56.5%)
30 (43.5%)
Total votes: 69

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