AMD Radeon RX 5500M vs GeForce GTX 1650 Ti Mobile

We compared two discrete laptop gaming GPUs: the Radeon RX 5500M with 22 pipelines and 1408 shaders against the 6 months newer GeForce GTX 1650 Ti Mobile that utilizes 16 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of GTX 1650 Ti Laptop over RX 5500M
Reasons to consider the Radeon RX 5500M
  • Manufactured using a more efficient 7 nm process technology
  • 53% higher maximum theoretical performance (4.6 vs 3 TFLOPS)
  • Has 38% more shading units (1408 vs 1024)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
72
38
32
15
56
33
26
16
The Witcher 3
48
39
21
11
45
33
23
11
Counter-Strike 2
70
48
33
16
77
55
36
14
Far Cry 6
52
46
31
15
43
42
31
14
Hogwarts Legacy
29
25
17
10
27
20
15
-
CoD: Modern Warfare III
44
37
27
15
35
30
20
12
Ghost of Tsushima
30
20
16
9
25
18
13
-
Cyberpunk 2077
30
28
14
-
26
24
14
-
Shadow of the Tomb Raider
55
47
28
16
47
45
28
13
Average FPS by Resolution
1080p High 48 42
1080p Ultra 36 33
1440p Ultra 24 23
4K Ultra 13 11
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 4287 3674
Fire Strike 12813 10076
Wild Life Extreme 6440 7553
Night Raid 42057 42727
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
46415
47056
Background Blur 89.3 img/sec 83.5 img/sec
Face Detection 50.3 img/sec 45.7 img/sec
Horizon Detection 1.91 Gpixels/sec 1.77 Gpixels/sec
Edge Detection 2.74 Gpixels/sec 2.32 Gpixels/sec
Gaussian Blur 2.25 Gpixels/sec 2.28 Gpixels/sec
Feature Matching 0.49 Gpixels/sec 0.62 Gpixels/sec
Stereo Matching 159.9 Gpixels/sec 204.1 Gpixels/sec
Particle Physics 5898.4 FPS 5954.3 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
6049
7536
G2D Mark 414 370
DirectX 11 36 FPS 61 FPS
DirectX 12 30 FPS 33 FPS
GPU Compute 2339 Ops/s 2717 Ops/s
Sources: PassMark [5], [6] – 486 & 6030 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
348.51
440.65
Sources: Blender [9], [10] – 13 & 37 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
RX 5500M +35%
7661
GB6 ML Quantized
Image Classification (SP) 2845 2866
Image Segmentation (HP) 3023 3745
Image Super Resolution (Q) 8505 6865
Face Detection (HP) 8964 6519
Pose Estimation (Q) 29278 24706
Text Classification (SP) 1142 1793
Machine Translation (HP) 1920 1906
Object Detection (SP) 3032 3498
Depth Estimation (Q) 14009 13936
Style Transfer (SP) 58664 50917
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Radeon RX 5500M and GeForce GTX 1650 Ti Mobile

General

Vendor Amd Nvidia
Build Discrete Discrete
Released October 7, 2019 April 2, 2020
Case Laptop Laptop
Purpose Gaming Gaming
Segment High-end Mid-range
Architecture RDNA 1.0 Turing
GPU Codename Navi 14 TU117 (N18P-G62)
Rival Equivalent - - Radeon RX 5500M
Successor - Radeon RX 6500M -
Recommended CPU - AMD Ryzen 5 5600H or above - Intel Core i5 10300H or above
Laptop GPU ranking (114th and 109th place)

Graphics Processing Unit

Base Clock 1375 MHz 1350 MHz
Boost Clock 1645 MHz 1485 MHz
Shading Units 1408 1024
Texture Mapping Units (TMUs) 88 64
Render Output Units (ROPs) 32 32
Compute Units (Pipelines) 22 16
Tensor Cores No No
Ray-tracing Cores No No
L1 Cache - 64KB per cluster
L2 Cache 2MB shared 1MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 53 GPixel/s 48 GPixel/s
Texture Fill Rate 145 GTexel/s 95 GTexel/s
FLOPS (FP32)
RX 5500M +53%
4.6 TFLOPS

Physical

Interface PCIe 4.0 x8 PCIe 3.0 x16
TGP 85 W 50 W
Manufacturing TSMC TSMC
Fabrication Process 7 nm 12 nm
Die Size 158 mm² 200 mm²
Transistor Count 6.4 billion 4.7 billion
Transistor Density 40.51 MTr/mm² 23.5 MTr/mm²

Memory

Memory Type GDDR6 GDDR6
Memory Size 4 GB 4 GB
Memory Clock 1750 MHz 1500 MHz
Effective Memory Speed 14000 Mbps 12000 Mbps
Bus 128-bit 128-bit
ECC - No
Memory Bandwidth
RX 5500M +17%
224 GB/s

API

DirectX 12 12
Vulkan 1.2 1.2
OpenGL 4.6 4.6
OpenCL 2.1 1.2
CUDA - 7.5
Ray Tracing No No
DLSS No No
DisplayPort 1.4 1.4

Cast your vote

Choose between two graphics cards
3 (100%)
0 (0%)
Total votes: 3

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