GeForce RTX 5090 Laptop vs GTX 1080 Mobile
Nvidia GeForce RTX 5090 Laptop
GB203-400
We compared two discrete laptop gaming GPUs: the GeForce RTX 5090 Mobile 24 GB with 82 pipelines and 10496 shaders against the 8 years and 7 months older GTX 1080 Mobile 8 GB that utilizes 20 pipelines and 2560 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 5090 Laptop
- Performs significantly better (up to 3.8x) in 3DMark Steel Nomad Lite
- 5.1x higher maximum theoretical performance (45.3 vs 8.9 TFLOPS)
- Manufactured using a more efficient 4 nm process technology
- Shows 2.9x higher average frame rate in modern games at QHD resolution – 136 vs 47 FPS
- Ray-tracing support with 82 dedicated RT cores
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 212 149 140 111 |
97 60 49 30 |
| The Witcher 3 | 225 201 143 75 |
103 79 57 29 |
| Counter-Strike 2 | 293 222 162 84 |
155 112 80 37 |
| Far Cry 6 | 167 153 134 83 |
81 71 56 29 |
| Hogwarts Legacy | 151 120 97 55 |
56 42 30 17 |
| CoD: Modern Warfare III | 196 190 149 101 |
66 56 39 28 |
| Ghost of Tsushima | 135 114 96 63 |
51 41 28 16 |
| Cyberpunk 2077 | 177 153 110 51 |
53 49 28 13 |
| Shadow of the Tomb Raider | 273 257 194 104 |
88 81 54 30 |
| 1080p High | 203 | 83 |
| 1080p Ultra | 173 | 66 |
| 1440p Ultra | 136 | 47 |
| 4K Ultra | 81 | 25 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 25015 | 7137 |
| Solar Bay | 115087 | 19248 |
| Port Royal | 16530 | 1558 |
| Fire Strike | 51145 | 21459 |
| Wild Life Extreme | 47290 | 13912 |
| Night Raid | 177560 | 69008 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 266.5 img/sec | 151.7 img/sec |
| Face Detection | 196.9 img/sec | 71.7 img/sec |
| Horizon Detection | 10.6 Gpixels/sec | 2.51 Gpixels/sec |
| Edge Detection | 15.2 Gpixels/sec | 3.71 Gpixels/sec |
| Gaussian Blur | 14.4 Gpixels/sec | 4.63 Gpixels/sec |
| Feature Matching | 1.89 Gpixels/sec | 0.29 Gpixels/sec |
| Stereo Matching | 1150 Gpixels/sec | 214.4 Gpixels/sec |
| Particle Physics | 29783 FPS | 5989.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1108 | 731 |
| DirectX 11 | 266 FPS | 102 FPS |
| DirectX 12 | 135 FPS | 42 FPS |
| GPU Compute | 11399 Ops/s | 5903 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 12121 | 1863 |
| Image Segmentation (HP) | 33054 | 3814 |
| Image Super Resolution (Q) | 33652 | 9767 |
| Face Detection (HP) | 67213 | 6946 |
| Pose Estimation (Q) | 151395 | 49863 |
| Text Classification (SP) | 3209 | 1259 |
| Machine Translation (HP) | 6292 | 1365 |
| Object Detection (SP) | 15618 | 2518 |
| Depth Estimation (Q) | 57894 | 13518 |
| Style Transfer (SP) | 272117 | 99268 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 5090 Laptop and GTX 1080 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 6, 2025 | August 15, 2016 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Pascal |
| GPU Codename | GB203-400 | GP104 |
| Successor | - | - GeForce RTX 5090 Laptop |
| Recommended CPU | - Intel Core Ultra 9 275HX or above | - Intel Core i7 8750H or above |
Laptop GPU ranking (1st and 102nd place)
Graphics Processing Unit
| Base Clock | 990-1515 MHz (configurable) | 1556 MHz |
| Boost Clock | 1515-2160 MHz (configurable) | 1733 MHz |
| Shading Units | 10496 | 2560 |
| Texture Mapping Units (TMUs) | 328 | 160 |
| Render Output Units (ROPs) | 112 | 64 |
| Compute Units (Pipelines) | 82 | 20 |
| Tensor Cores | 328 | No |
| Ray-tracing Cores | 82 | No |
| L1 Cache | 128KB per cluster | 48KB per cluster |
| L2 Cache | 64MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 170-242 GPixel/s | 111 GPixel/s |
| Texture Fill Rate | 497-708 GTexel/s | 277 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |
| TGP | 95-175 W (configurable) | 150 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 16 nm |
| Die Size | 378 mm² | 314 mm² |
| Transistor Count | 45.6 billion | 7.2 billion |
| Transistor Density | 120.63 MTr/mm² | 22.93 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR5X |
| Memory Size | 24 GB | 8 GB |
| Memory Clock | 1750 MHz | 1251 MHz |
| Effective Memory Speed | 28000 Mbps | 10008 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | 10.1 | 6.1 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 4 | No |
| DisplayPort | 2.1a | 1.4 |
Cast your vote
Total votes: 1