Nvidia RTX Pro 2000 Laptop (Blackwell) vs 2000 Laptop (Ada)
Nvidia RTX Pro 2000 Laptop (Blackwell)
GB206-300-A1
We compared two discrete laptop professional GPUs: the Nvidia RTX Pro 2000 Mobile (Blackwell) with 26 pipelines and 3328 shaders against the 2 years older 2000 Mobile (Ada) that utilizes 24 pipelines and 3072 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Nvidia RTX Pro 2000 Laptop (Blackwell)
- Shows 13% higher average frame rate in modern games at QHD resolution – 59 vs 52 FPS
- Has 50% higher memory bandwidth: 384 vs 256 GB/s
- Achieves 38% more points in the GeekBench 6 Compute test (112K vs 81K)
- Supports Nvidia DLSS 4 technology
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 111 69 60 41 |
103 63 52 35 |
| The Witcher 3 | 126 101 74 37 |
111 93 66 35 |
| Counter-Strike 2 | 178 133 99 49 |
168 123 86 40 |
| Far Cry 6 | 94 85 64 34 |
86 79 59 33 |
| Hogwarts Legacy | 68 53 39 19 |
61 48 36 19 |
| CoD: Modern Warfare III | 81 75 51 36 |
74 66 45 30 |
| Ghost of Tsushima | 64 48 36 22 |
56 43 31 20 |
| Cyberpunk 2077 | 72 62 36 18 |
63 53 33 12 |
| Shadow of the Tomb Raider | 107 100 69 39 |
97 90 61 31 |
| 1080p High | 100 | 91 |
| 1080p Ultra | 81 | 73 |
| 1440p Ultra | 59 | 52 |
| 4K Ultra | 33 | 28 |
| Margin of Error | High | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 9171 | 7446 |
| Solar Bay | 42956 | 30392 |
| Port Royal | 5904 | 4537 |
| Fire Strike | 25139 | 18845 |
| Wild Life Extreme | 20405 | 14651 |
| Night Raid | 141879 | 76011 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 186.3 img/sec | 149.7 img/sec |
| Face Detection | 104.5 img/sec | 88.5 img/sec |
| Horizon Detection | 4.16 Gpixels/sec | 3.24 Gpixels/sec |
| Edge Detection | 5.27 Gpixels/sec | 4.3 Gpixels/sec |
| Gaussian Blur | 6.65 Gpixels/sec | 4.3 Gpixels/sec |
| Feature Matching | 1.29 Gpixels/sec | 1.06 Gpixels/sec |
| Stereo Matching | 515.1 Gpixels/sec | 278.2 Gpixels/sec |
| Particle Physics | 15588.9 FPS | 9706.8 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 760 | 600 |
| DirectX 11 | 140 FPS | 123 FPS |
| DirectX 12 | 78 FPS | 66 FPS |
| GPU Compute | 6225 Ops/s | 5624 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 6726 | 6324 |
| Image Segmentation (HP) | 21836 | 13952 |
| Image Super Resolution (Q) | 18317 | 19043 |
| Face Detection (HP) | 39579 | 28439 |
| Pose Estimation (Q) | 68707 | 69947 |
| Text Classification (SP) | 2539 | 2887 |
| Machine Translation (HP) | 5168 | 3267 |
| Object Detection (SP) | 8919 | 7742 |
| Depth Estimation (Q) | 33328 | 29911 |
| Style Transfer (SP) | 119318 | 131880 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Nvidia RTX Pro 2000 Laptop (Blackwell) and 2000 Laptop (Ada)General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | March 18, 2025 | March 21, 2023 |
| Case | Laptop | Laptop |
| Purpose | Professional | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Ada Lovelace |
| GPU Codename | GB206-300-A1 | AD107 |
| Recommended CPU | - Intel Core Ultra 7 255HX or above | - Intel Core Ultra 7 165H or above |
Laptop GPU ranking (29th and 58th place)
Graphics Processing Unit
| Base Clock | 952-1657 MHz (configurable) | - |
| Boost Clock | 1657-2437 MHz (configurable) | 1245-2360 MHz (configurable) |
| Shading Units | 3328 | 3072 |
| Texture Mapping Units (TMUs) | 104 | 96 |
| Render Output Units (ROPs) | 32 | 48 |
| Compute Units (Pipelines) | 26 | 24 |
| Tensor Cores | 104 | 96 |
| Ray-tracing Cores | 26 | 24 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 53-78 GPixel/s | 60-113 GPixel/s |
| Texture Fill Rate | 172-253 GTexel/s | 120-227 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |
| TGP | 45-115 W (configurable) | 35-140 W (configurable) |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 181 mm² | 159 mm² |
| Transistor Count | 21.9 billion | 18.9 billion |
| Transistor Density | 120.99 MTr/mm² | 118.87 MTr/mm² |
| Max. Temperature | - | 95°C |
Memory
| Memory Type | GDDR7 | GDDR6 |
| Memory Size | 8 GB | 8 GB |
| Memory Clock | 1500 MHz | 2000 MHz |
| Effective Memory Speed | 24000 Mbps | 16000 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 3 |
| DisplayPort | 2.1b | 1.4a |
Cast your vote
Total votes: 1