AMD Radeon 820M vs Intel Xe3 Graphics (2-Core)
AMD Radeon 820M
Krackan Point
Intel Xe3 Graphics (2-Core)
Panther Lake
We compared two integrated laptop GPUs: the Radeon 820M with 2 pipelines and 128 shaders against the 1 year newer Intel Xe3 Graphics (2-Core) that utilizes 4 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the Intel Xe3 Graphics (2-Core)
- 86% higher maximum theoretical performance (1.3 vs 0.7 TFLOPS)
- Manufactured using a more efficient 3 nm process technology
- Has 2x more shading units (256 vs 128)
- Features 32 tensor cores for effective deep learning and AI workloads
Benchmarks
Graphics cards’ performance in recent benchmarking appsGeekBench 6 GPU Compute
GB6 Compute Score
| API | - | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 756 | - |
| DirectX 11 | 21 FPS | - |
| DirectX 12 | 10 FPS | - |
| GPU Compute | 986 Ops/s | - |
Specifications
Technical specifications of Radeon 820M and Intel Xe3 Graphics (2-Core)General
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | January 6, 2025 | January 5, 2026 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 3.5 | Celestial |
| GPU Codename | Krackan Point | Panther Lake |
| Rival Equivalent | - Intel Xe3 Graphics (2-Core) | - |
| Recommended CPU | - AMD Ryzen AI 5 330 or above | - Intel Core Ultra 5 332 or above |
| Used in CPUs | - AMD Ryzen AI 5 330 | - Intel Core 5 315 - Intel Core 7 350 - Intel Core 5 320 - Intel Core Ultra 5 332 - Intel Core Ultra 5 322 |
Laptop GPU ranking (62nd and 81st place)
Graphics Processing Unit
| Base Clock | 400 MHz | 300 MHz |
| Boost Clock | 2800 MHz | 2500 MHz |
| Shading Units | 128 | 256 |
| Texture Mapping Units (TMUs) | 8 | 16 |
| Render Output Units (ROPs) | 4 | 8 |
| Compute Units (Pipelines) | 2 | 4 |
| Tensor Cores | No | 32 |
| Ray-tracing Cores | 2 | 2 |
| L1 Cache | 128KB per cluster | 64KB per cluster |
| L2 Cache | 1MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 11 GPixel/s | 20 GPixel/s |
| Texture Fill Rate | 22 GTexel/s | 40 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | PCIe 5.0 |
| TGP | 15 W | 25 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 195 mm² | - |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | No |
API
| DirectX | 12 | 12.1 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | 2.1 |
Cast your vote
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