AMD Radeon RX 6500M vs GeForce RTX 2050 Mobile
AMD Radeon RX 6500M
Navi 24
We compared two discrete laptop gaming GPUs: the Radeon RX 6500M with 16 pipelines and 1024 shaders against the GeForce RTX 2050 Mobile that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon RX 6500M
- Manufactured using a more efficient 6 nm process technology
Reasons to consider the GeForce RTX 2050 Mobile
- 33% higher maximum theoretical performance (6 vs 4.5 TFLOPS)
- Has 2x more shading units (2048 vs 1024)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 67 35 27 16 |
66 38 28 18 |
| The Witcher 3 | 43 38 19 10 |
49 40 24 14 |
| Counter-Strike 2 | 64 45 29 13 |
87 61 41 17 |
| Far Cry 6 | 53 44 30 16 |
48 45 34 15 |
| Hogwarts Legacy | 30 22 17 9 |
29 22 17 9 |
| CoD: Modern Warfare III | 43 39 26 17 |
37 32 21 15 |
| Ghost of Tsushima | 28 22 15 9 |
27 20 15 9 |
| Cyberpunk 2077 | 30 27 13 - |
28 24 14 - |
| Shadow of the Tomb Raider | 55 43 28 14 |
51 50 31 15 |
| 1080p High | 46 | 47 |
| 1080p Ultra | 35 | 37 |
| 1440p Ultra | 23 | 25 |
| 4K Ultra | 12 | 13 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3824 | 3932 |
| Solar Bay | 15098 | 19073 |
| Port Royal | 248 | 413 |
| Fire Strike | 12352 | 10472 |
| Wild Life Extreme | 8137 | 7222 |
| Night Raid | 44693 | 45365 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 112.4 img/sec | 73.3 img/sec |
| Face Detection | 61.7 img/sec | 39.7 img/sec |
| Horizon Detection | 1.49 Gpixels/sec | 1.65 Gpixels/sec |
| Edge Detection | 2.01 Gpixels/sec | 2.13 Gpixels/sec |
| Gaussian Blur | 1.81 Gpixels/sec | 2.06 Gpixels/sec |
| Feature Matching | 0.58 Gpixels/sec | 0.55 Gpixels/sec |
| Stereo Matching | 183 Gpixels/sec | 191.1 Gpixels/sec |
| Particle Physics | 6313.2 FPS | 5921.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 365 | 479 |
| DirectX 11 | 68 FPS | 47 FPS |
| DirectX 12 | 33 FPS | 42 FPS |
| GPU Compute | 2499 Ops/s | 3507 Ops/s |
Blender
Blender GPU
Recent User Tests
Radeon RX 6500M
No benchmark results yet
GeForce RTX 2050 Mobile
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-20 (ZB) | Geekbench 6 OpenCL | 45651 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 2972 | 3489 |
| Image Segmentation (HP) | 4132 | 7528 |
| Image Super Resolution (Q) | 9120 | 6509 |
| Face Detection (HP) | 11506 | 13217 |
| Pose Estimation (Q) | 35378 | 24531 |
| Text Classification (SP) | 1536 | 2148 |
| Machine Translation (HP) | 1869 | 2764 |
| Object Detection (SP) | 3259 | 3948 |
| Depth Estimation (Q) | 11922 | 13355 |
| Style Transfer (SP) | 81312 | 60626 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon RX 6500M and GeForce RTX 2050 MobileGeneral
| Vendor | Amd | Nvidia |
| Build | Discrete | Discrete |
| Released | January 4, 2022 | December 17, 2021 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | RDNA 2.0 | Ampere |
| GPU Codename | Navi 24 | GA107 |
| Rival Equivalent | - GeForce RTX 2050 Mobile | - |
| Recommended CPU | - AMD Ryzen 5 6600H or above | - Intel Core i5 11500H or above |
Laptop GPU ranking (96th and 97th place)
Graphics Processing Unit
| Base Clock | 2000 MHz | 735-1185 MHz (configurable) |
| Boost Clock | 2190 MHz | 1245-1477 MHz (configurable) |
| Shading Units | 1024 | 2048 |
| Texture Mapping Units (TMUs) | 64 | 64 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | 16 | 16 |
| Tensor Cores | - | 64 |
| Ray-tracing Cores | 16 | 16 |
| L1 Cache | 128KB per cluster | 64KB per cluster |
| L2 Cache | 1MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 70 GPixel/s | 40-47 GPixel/s |
| Texture Fill Rate | 140 GTexel/s | 80-95 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x4 | PCIe 3.0 x8 |
| TGP | 50 W | 30-45 W (configurable) |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 6 nm | 8 nm |
| Die Size | 107 mm² | 200 mm² |
| Transistor Count | 5.4 billion | 8 billion |
| Transistor Density | 50.47 MTr/mm² | 40 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 4 GB | 4 GB |
| Memory Clock | 2000 MHz | 1750 MHz |
| Effective Memory Speed | 16000 Mbps | 14000 Mbps |
| Bus | 64-bit | 64-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.2 | 3.0 |
| CUDA | - | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 1.4 | 1.4a |
Cast your vote
Total votes: 75