Intel UHD Graphics 730

Intel UHD Graphics 730
  • Graphics Processor: Rocket Lake GT1
  • Cores: 192
  • TMUs / ROPs: 48 / 24

Review

Gaming
3
Workstation
11
AI/ML
n/a
Energy Efficiency
71
NanoReview Final Score
18
Compare Intel UHD Graphics 730 with other GPUs

Test in Benchmarks

Performance tests in graphics benchmarks and applications

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
450
Time Spy 608
Fire Strike 2250
Wild Life Extreme 1516
Night Raid 8988
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
6625
Background Blur 13.7 img/sec
Face Detection 8.19 img/sec
Horizon Detection 0.26 Gpixels/sec
Edge Detection 0.38 Gpixels/sec
Gaussian Blur 0.25 Gpixels/sec
Feature Matching 0.09 Gpixels/sec
Stereo Matching 19.2 Gpixels/sec
Particle Physics 887.2 FPS
API OpenCL
Sources: Geekbench [3]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
1543
G2D Mark 426
DirectX 11 10 FPS
DirectX 12 7 FPS
GPU Compute 628 Ops/s
Sources: PassMark [5] – 9764 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

Specifications

Detailed technical specifications of the Intel UHD Graphics 730

General

Vendor Intel
Build Integrated
Released January 1, 2021
Case Laptop
Purpose Generic
Segment Entry-level
Architecture Generation 12.1
GPU Codename Rocket Lake GT1
Recommended CPU - Intel Core i5 11400 or above
Used in CPUs - Intel Processor N250
- Intel Processor N150
- Intel Core i5 14400
- Intel Core i3 14100
- Intel Core i3 13100
- Intel Core i5 13400
- Intel Core i3 12100
- Intel Core i5 12400
- and 1 more
Laptop GPU ranking - 140th place

Graphics Processing Unit

Base Clock 300 MHz
Boost Clock 900-1550 MHz (configurable)
Shading Units 192
Texture Mapping Units (TMUs) 48
Render Output Units (ROPs) 24
Compute Units (Pipelines) 24
Tensor Cores No
Ray-tracing Cores No
Instructions Per Cycle 2 IPC

Raw Performance

Pixel Fill Rate 22-37 GPixel/s
Texture Fill Rate 43-74 GTexel/s
FLOPS (FP32)
0.3-0.6 TFLOPS

Physical

Interface Ring Bus
TGP 15 W
Fabrication Process 14 nm

Memory

Memory Type System Shared
ECC No

API

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 3.0
Ray Tracing No
DLSS No

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