Radeon RX Vega 6
- Graphics Processor: Raven
- Cores: 384
- TMUs / ROPs: 24 / 8
Review
Compare Radeon RX Vega 6 with other GPUs
Games
| Forza Horizon 5 | 13 - - - |
| Counter-Strike 2 | 19 13 10 - |
| Far Cry 6 | 12 9 - - |
| CoD: Modern Warfare III | 16 11 10 - |
| Ghost of Tsushima | 9 - - - |
| Shadow of the Tomb Raider | 11 10 - - |
| 1080p High | 11 |
| 1080p Ultra | - |
| 1440p Ultra | - |
| 4K Ultra | - |
| Margin of Error | Low |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 839 |
| Fire Strike | 2697 |
| Wild Life Extreme | 1635 |
| Night Raid | 11031 |
GeekBench 6 OpenCL
| Background Blur | 17.6 img/sec |
| Face Detection | 9.06 img/sec |
| Horizon Detection | 0.28 Gpixels/sec |
| Edge Detection | 0.58 Gpixels/sec |
| Gaussian Blur | 0.38 Gpixels/sec |
| Feature Matching | 0.09 Gpixels/sec |
| Stereo Matching | 27.6 Gpixels/sec |
| Particle Physics | 879 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 329 |
| DirectX 11 | 9 FPS |
| DirectX 12 | 6 FPS |
| GPU Compute | 647 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 986 |
| Image Segmentation (HP) | 1173 |
| Image Super Resolution (Q) | 2200 |
| Face Detection (HP) | 2979 |
| Pose Estimation (Q) | 6497 |
| Text Classification (SP) | 632 |
| Machine Translation (HP) | 1306 |
| Object Detection (SP) | 1093 |
| Depth Estimation (Q) | 3935 |
| Style Transfer (SP) | 13291 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the Radeon RX Vega 6General
| Vendor | Amd |
| Build | Integrated |
| Released | February 1, 2018 |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Architecture | GCN 5.0 |
| GPU Codename | Raven |
| Recommended CPU | - AMD Ryzen 5 4600H or above |
| Used in CPUs | - AMD Ryzen 3 7330U - AMD Ryzen 3 5425U - AMD Ryzen 3 5300G - AMD Ryzen 3 5300U - AMD Ryzen 3 4300G - AMD Ryzen 5 4600H - AMD Ryzen 5 4500U |
Laptop GPU ranking - 123rd place
Graphics Processing Unit
| Base Clock | 300 MHz |
| Boost Clock | 1100-1800 MHz (configurable) |
| Shading Units | 384 |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 8 |
| Compute Units (Pipelines) | 6 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 9-14 GPixel/s |
| Texture Fill Rate | 26-43 GTexel/s |
Physical
| Interface | IGP |
| TGP | 15 W |
| Manufacturing | TSMC |
| Fabrication Process | 7 nm |
| Die Size | 210 mm² |
| Transistor Count | 4.94 billion |
| Transistor Density | 23.52 MTr/mm² |
Memory
| Memory Type | System Shared |
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
| ECC | No |
API
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| Ray Tracing | No |
| DLSS | No |