GeForce GTX 1650 Mobile vs 1050 Mobile
Nvidia GeForce GTX 1050 Mobile
GP107 (N17P-G0)
We compared two discrete laptop gaming GPUs: the GeForce GTX 1650 Mobile with 16 pipelines and 1024 shaders against the 3 years and 4 months older 1050 Mobile that utilizes 5 pipelines and 640 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce GTX 1650 Mobile
- Performs significantly better (up to 79%) in 3DMark Steel Nomad Lite
- Shows 82% higher average frame rate in modern games at QHD resolution – 20 vs 11 FPS
- 68% higher maximum theoretical performance (3.2 vs 1.9 TFLOPS)
- Manufactured using a more efficient 12 nm process technology
- Achieves 83% more points in the GeekBench 6 Compute test (40K vs 22K)
- Has 71% higher memory bandwidth: 192 vs 112.1 GB/s
- Has 60% more shading units (1024 vs 640)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 53 29 23 14 |
26 13 12 - |
| The Witcher 3 | 40 33 21 9 |
19 17 11 - |
| Counter-Strike 2 | 69 48 33 13 |
42 23 15 - |
| Far Cry 6 | 41 39 26 15 |
29 23 14 - |
| Hogwarts Legacy | 25 17 13 - |
15 10 10 - |
| CoD: Modern Warfare III | 35 27 17 13 |
26 24 13 11 |
| Ghost of Tsushima | 22 15 12 - |
14 - - - |
| Cyberpunk 2077 | 24 20 12 - |
12 9 - - |
| Shadow of the Tomb Raider | 45 42 24 13 |
24 21 13 - |
| 1080p High | 39 | 23 |
| 1080p Ultra | 30 | 16 |
| 1440p Ultra | 20 | 11 |
| 4K Ultra | 11 | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3442 | 2092 |
| Port Royal | 6905 | - |
| Fire Strike | 9316 | 6526 |
| Wild Life Extreme | 6925 | 4262 |
| Night Raid | 40580 | 28118 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 74.4 img/sec | 54.1 img/sec |
| Face Detection | 42 img/sec | 25.9 img/sec |
| Horizon Detection | 1.47 Gpixels/sec | 0.9 Gpixels/sec |
| Edge Detection | 1.93 Gpixels/sec | 1.31 Gpixels/sec |
| Gaussian Blur | 1.81 Gpixels/sec | 1.4 Gpixels/sec |
| Feature Matching | 0.52 Gpixels/sec | 0.2 Gpixels/sec |
| Stereo Matching | 187 Gpixels/sec | 70.1 Gpixels/sec |
| Particle Physics | 5347.1 FPS | 2008.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 384 | 292 |
| DirectX 11 | 50 FPS | 35 FPS |
| DirectX 12 | 27 FPS | 19 FPS |
| GPU Compute | 2750 Ops/s | 1813 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 2866 | 1251 |
| Image Segmentation (HP) | 3745 | 1693 |
| Image Super Resolution (Q) | 6865 | 3586 |
| Face Detection (HP) | 6519 | 2839 |
| Pose Estimation (Q) | 24706 | 14257 |
| Text Classification (SP) | 1793 | 1087 |
| Machine Translation (HP) | 1906 | 1492 |
| Object Detection (SP) | 3498 | 1531 |
| Depth Estimation (Q) | 13936 | 5281 |
| Style Transfer (SP) | 50917 | 23251 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce GTX 1650 Mobile and 1050 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | April 15, 2020 | January 3, 2017 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Turing | Pascal |
| GPU Codename | TU117 | GP107 (N17P-G0) |
| Rival Equivalent | - Radeon RX 5500M | - |
| Successor | - | - GeForce RTX 2050 Mobile |
| Recommended CPU | - Intel Core i5 10300H or above | - Intel Core i5 8300H or above |
Laptop GPU ranking (115th and 130th place)
Graphics Processing Unit
| Base Clock | 1380 MHz | 1354 MHz |
| Boost Clock | 1560 MHz | 1493 MHz |
| Shading Units | 1024 | 640 |
| Texture Mapping Units (TMUs) | 64 | 40 |
| Render Output Units (ROPs) | 32 | 16 |
| Compute Units (Pipelines) | 16 | 5 |
| Tensor Cores | No | No |
| Ray-tracing Cores | No | No |
| L1 Cache | 64KB per cluster | 48KB per cluster |
| L2 Cache | 1024KB shared | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 50 GPixel/s | 24 GPixel/s |
| Texture Fill Rate | 100 GTexel/s | 60 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 50 W | 55 W |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 12 nm | 14 nm |
| Die Size | 200 mm² | 132 mm² |
| Transistor Count | 4.7 billion | 3.3 billion |
| Transistor Density | 23.5 MTr/mm² | 25 MTr/mm² |
| Max. Temperature | - | 97°C |
Memory
| Memory Type | GDDR6 | GDDR5 |
| Memory Size | 4 GB | 4 GB |
| Memory Clock | 1500 MHz | 1752 MHz |
| Effective Memory Speed | 12000 Mbps | 7008 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.2 |
| CUDA | 7.5 | 6.1 |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.4 | 1.4 |
Cast your vote
Total votes: 8