Intel Arc 140T vs Apple M4 Ultra GPU (80-core)
Intel Arc 140T
Arrow Lake iGPU
Apple M4 Ultra GPU (80-core)
Custom
We compared two integrated laptop graphics cards: the Intel Arc 140T with 8 pipelines and 1024 shaders against the 4 months newer Apple M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Please note that the tests on the Apple M4 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.
Key differences
Reasons to consider the Apple M4 Ultra GPU (80-core)
- Performs significantly better (up to 8.1x) in 3DMark Steel Nomad Lite
- 6.7x higher maximum theoretical performance (32.3 vs 4.8 TFLOPS)
- Manufactured using a more efficient 3 nm process technology
- Achieves 5.1x more points in the GeekBench 6 Compute test (218K vs 42K)
- Has 10x more shading units (10240 vs 1024)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 53 28 21 12 |
- |
| The Witcher 3 | 42 33 23 12 |
- |
| Counter-Strike 2 | 48 33 22 10 |
- |
| Far Cry 6 | 37 35 24 11 |
- |
| Hogwarts Legacy | 19 14 - - |
- |
| CoD: Modern Warfare III | 31 29 21 11 |
- |
| Ghost of Tsushima | 21 18 13 - |
- |
| Cyberpunk 2077 | 23 19 11 - |
- |
| Shadow of the Tomb Raider | 38 36 22 12 |
- |
| 1080p High | 35 | - |
| 1080p Ultra | 27 | - |
| 1440p Ultra | 18 | - |
| 4K Ultra | 10 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3769 | - |
| Solar Bay | 14421 | - |
| Port Royal | 1966 | - |
| Fire Strike | 8568 | - |
| Wild Life Extreme | 6618 | - |
| Night Raid | 38478 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 90 img/sec | - |
| Face Detection | 39.5 img/sec | - |
| Horizon Detection | 1.21 Gpixels/sec | - |
| Edge Detection | 1.52 Gpixels/sec | - |
| Gaussian Blur | 2.41 Gpixels/sec | - |
| Feature Matching | 0.51 Gpixels/sec | - |
| Stereo Matching | 161.8 Gpixels/sec | - |
| Particle Physics | 9155.9 FPS | - |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 835 | - |
| DirectX 11 | 47 FPS | - |
| DirectX 12 | 30 FPS | - |
| GPU Compute | 2906 Ops/s | - |
Recent User Tests
Intel Arc 140T
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-16 -> Lello75 | Geekbench 6 OpenCL | 42034 |
| 📘 2025-09-19 (JacoIsHere) | Geekbench 6 OpenCL | 42182 |
Apple M4 Ultra GPU (80-core)
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 5224 | - |
| Image Segmentation (HP) | 10501 | - |
| Image Super Resolution (Q) | 6436 | - |
| Face Detection (HP) | 15277 | - |
| Pose Estimation (Q) | 19008 | - |
| Text Classification (SP) | 1566 | - |
| Machine Translation (HP) | 2969 | - |
| Object Detection (SP) | 6172 | - |
| Depth Estimation (Q) | 14526 | - |
| Style Transfer (SP) | 62049 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Intel Arc 140T and Apple M4 Ultra GPU (80-core)General
| Vendor | Intel | Apple |
| Build | Integrated | Integrated |
| Released | January 6, 2025 | May 1, 2025 |
| Case | Laptop | Laptop |
| Purpose | Generic | Professional |
| Segment | Entry-level | High-end |
| Architecture | Xe+ | Apple M GPU |
| GPU Codename | Arrow Lake iGPU | Custom |
| Rival Equivalent | - Radeon 860M | - GeForce RTX 5080 |
| Recommended CPU | - Intel Core Ultra 5 235H or above | - Apple M4 Ultra or above |
| Used in CPUs | - Intel Core Ultra 5 235H - Intel Core Ultra 7 255H - Intel Core Ultra 7 265H - Intel Core Ultra 9 285H |
- Apple M4 Ultra |
Laptop GPU ranking (#94th place)
Graphics Processing Unit
| Base Clock | 300 MHz | 500 MHz |
| Boost Clock | 2250-2350 MHz (configurable) | 1578 MHz |
| Shading Units | 1024 | 10240 |
| Texture Mapping Units (TMUs) | 64 | 640 |
| Render Output Units (ROPs) | 32 | 320 |
| Compute Units (Pipelines) | 8 | 1280 |
| Tensor Cores | 128 | - |
| Ray-tracing Cores | 8 | - |
| L2 Cache | 4MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 72-75 GPixel/s | 505 GPixel/s |
| Texture Fill Rate | 144-150 GTexel/s | 1010 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | Custom |
| TGP | 35 W | 120 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 3 nm |
| Max. Temperature | 110°C | - |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 8533 MHz |
| Bus | - | 1024-bit |
| ECC | - | No |
API
| DirectX | 12.2 | - |
| Vulkan | 1.3 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | - |
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