AMD Radeon RX Vega 3 vs Intel UHD Graphics G1

We compared two integrated laptop GPUs: the Radeon RX Vega 3 with 3 pipelines and 192 shaders against the 5 months newer Intel UHD Graphics G1 that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics G1 over RX Vega 3
Reasons to consider the Radeon RX Vega 3
  • Performs slightly better (up to 16%) in 3DMark Steel Nomad Lite
Reasons to consider the Intel UHD Graphics G1
  • Manufactured using a more efficient 10 nm process technology
  • Has 33% more shading units (256 vs 192)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
11
-
-
-
Counter-Strike 2
18
12
-
-
11
-
-
-
Far Cry 6
9
-
-
-
-
CoD: Modern Warfare III
12
9
9
-
-
Ghost of Tsushima
-
-
-
-
-
Average FPS by Resolution
1080p High 9 -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
RX Vega 3 +16%
390
Time Spy 412 386
Fire Strike 1448 1173
Wild Life Extreme 867 819
Night Raid 6135 5438
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
4457
4800
Background Blur 10.1 img/sec 9.94 img/sec
Face Detection 4.97 img/sec 5.9 img/sec
Horizon Detection 0.16 Gpixels/sec 0.18 Gpixels/sec
Edge Detection 0.33 Gpixels/sec 0.24 Gpixels/sec
Gaussian Blur 0.22 Gpixels/sec 0.19 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.05 Gpixels/sec
Stereo Matching 14.1 Gpixels/sec 14 Gpixels/sec
Particle Physics 500.2 FPS 852 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
891
1384
G2D Mark 302 324
DirectX 11 7 FPS 11 FPS
DirectX 12 4 FPS 6 FPS
GPU Compute 441 Ops/s 813 Ops/s
Sources: PassMark [5] – 3051 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Radeon RX Vega 3
No benchmark results yet
Intel UHD Graphics G1
DateBenchmarkResult
📘 2026-01-22 (bingus)Geekbench 6 OpenCL5884
📘 2025-12-15 (Adam)Geekbench 6 OpenCL3894

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
RX Vega 3 +33%
1122
GB6 ML Half Precision
RX Vega 3 +47%
1342
GB6 ML Quantized
RX Vega 3 +28%
815
Image Classification (SP) 476 325
Image Segmentation (HP) 498 598
Image Super Resolution (Q) 982 884
Face Detection (HP) 1535 821
Pose Estimation (Q) 2770 2386
Text Classification (SP) 430 274
Machine Translation (HP) 706 333
Object Detection (SP) 532 369
Depth Estimation (Q) 1792 1290
Style Transfer (SP) 5517 6941
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Radeon RX Vega 3 and Intel UHD Graphics G1

General

Vendor Amd Intel
Build Integrated Integrated
Released January 1, 2019 May 28, 2019
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture GCN 5.0 Generation 11
GPU Codename Picasso Ice Lake G1 Gen. 11
Recommended CPU - AMD Ryzen 3 3200U or above - Intel Core i3 1005G1 or above
Used in CPUs - AMD Ryzen 3 3250U
- AMD Ryzen 3 3200U
- Intel Core i3 1005G1
- Intel Core i5 1035G1
Laptop GPU ranking (144th and 149th place)

Graphics Processing Unit

Base Clock 300 MHz 300 MHz
Boost Clock 1000-1200 MHz (configurable) 900-1050 MHz (configurable)
Shading Units 192 256
Texture Mapping Units (TMUs) 12 16
Render Output Units (ROPs) 4 8
Compute Units (Pipelines) 3 32
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 4-5 GPixel/s 7-8 GPixel/s
Texture Fill Rate 12-14 GTexel/s 14-17 GTexel/s
FLOPS (FP32)
0.4-0.5 TFLOPS
0.5 TFLOPS

Physical

Interface IGP Ring Bus
TGP 15 W 15 W
Manufacturing GlobalFoundries Intel
Fabrication Process 14 nm 10 nm
Die Size 210 mm² -
Transistor Count 4.94 billion -
Transistor Density 23.52 MTr/mm² -
Max. Temperature - 100°C

Memory

Memory Type System Shared System Shared
Memory Size System RAM Dependent System RAM Dependent
Memory Clock System RAM Dependent System RAM Dependent
Effective Memory Speed System RAM Dependent System RAM Dependent
ECC No -

API

DirectX 12 12
Vulkan 1.2.131 1.3
OpenGL 4.6 4.5
OpenCL 2.0 2.2
Ray Tracing No -
DLSS No -

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Total votes: 1

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