AMD Radeon RX Vega 3 vs Intel UHD Graphics G1
AMD Radeon RX Vega 3
Picasso
Intel UHD Graphics G1
Ice Lake G1 Gen. 11
We compared two integrated laptop GPUs: the Radeon RX Vega 3 with 3 pipelines and 192 shaders against the 5 months newer Intel UHD Graphics G1 that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon RX Vega 3
- Performs slightly better (up to 16%) in 3DMark Steel Nomad Lite
Reasons to consider the Intel UHD Graphics G1
- Manufactured using a more efficient 10 nm process technology
- Has 33% more shading units (256 vs 192)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 11 - - - |
11 - - - |
| Counter-Strike 2 | 18 12 - - |
11 - - - |
| Far Cry 6 | 9 - - - |
- |
| CoD: Modern Warfare III | 12 9 9 - |
- |
| Ghost of Tsushima | - - - - |
- |
| 1080p High | 9 | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 412 | 386 |
| Fire Strike | 1448 | 1173 |
| Wild Life Extreme | 867 | 819 |
| Night Raid | 6135 | 5438 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 10.1 img/sec | 9.94 img/sec |
| Face Detection | 4.97 img/sec | 5.9 img/sec |
| Horizon Detection | 0.16 Gpixels/sec | 0.18 Gpixels/sec |
| Edge Detection | 0.33 Gpixels/sec | 0.24 Gpixels/sec |
| Gaussian Blur | 0.22 Gpixels/sec | 0.19 Gpixels/sec |
| Feature Matching | 0.04 Gpixels/sec | 0.05 Gpixels/sec |
| Stereo Matching | 14.1 Gpixels/sec | 14 Gpixels/sec |
| Particle Physics | 500.2 FPS | 852 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 302 | 324 |
| DirectX 11 | 7 FPS | 11 FPS |
| DirectX 12 | 4 FPS | 6 FPS |
| GPU Compute | 441 Ops/s | 813 Ops/s |
Recent User Tests
Radeon RX Vega 3
No benchmark results yet
Intel UHD Graphics G1
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-01-22 (bingus) | Geekbench 6 OpenCL | 5884 |
| 📘 2025-12-15 (Adam) | Geekbench 6 OpenCL | 3894 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 476 | 325 |
| Image Segmentation (HP) | 498 | 598 |
| Image Super Resolution (Q) | 982 | 884 |
| Face Detection (HP) | 1535 | 821 |
| Pose Estimation (Q) | 2770 | 2386 |
| Text Classification (SP) | 430 | 274 |
| Machine Translation (HP) | 706 | 333 |
| Object Detection (SP) | 532 | 369 |
| Depth Estimation (Q) | 1792 | 1290 |
| Style Transfer (SP) | 5517 | 6941 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon RX Vega 3 and Intel UHD Graphics G1General
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | January 1, 2019 | May 28, 2019 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | GCN 5.0 | Generation 11 |
| GPU Codename | Picasso | Ice Lake G1 Gen. 11 |
| Recommended CPU | - AMD Ryzen 3 3200U or above | - Intel Core i3 1005G1 or above |
| Used in CPUs | - AMD Ryzen 3 3250U - AMD Ryzen 3 3200U |
- Intel Core i3 1005G1 - Intel Core i5 1035G1 |
Laptop GPU ranking (144th and 149th place)
Graphics Processing Unit
| Base Clock | 300 MHz | 300 MHz |
| Boost Clock | 1000-1200 MHz (configurable) | 900-1050 MHz (configurable) |
| Shading Units | 192 | 256 |
| Texture Mapping Units (TMUs) | 12 | 16 |
| Render Output Units (ROPs) | 4 | 8 |
| Compute Units (Pipelines) | 3 | 32 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 4-5 GPixel/s | 7-8 GPixel/s |
| Texture Fill Rate | 12-14 GTexel/s | 14-17 GTexel/s |
FLOPS (FP32)
Physical
| Interface | IGP | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | GlobalFoundries | Intel |
| Fabrication Process | 14 nm | 10 nm |
| Die Size | 210 mm² | - |
| Transistor Count | 4.94 billion | - |
| Transistor Density | 23.52 MTr/mm² | - |
| Max. Temperature | - | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Size | System RAM Dependent | System RAM Dependent |
| Memory Clock | System RAM Dependent | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent | System RAM Dependent |
| ECC | No | - |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2.131 | 1.3 |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 2.0 | 2.2 |
| Ray Tracing | No | - |
| DLSS | No | - |
Cast your vote
Total votes: 1