GeForce RTX 2050 Mobile vs GeForce MX570
Nvidia GeForce MX570
GA107S
We compared two discrete laptop gaming GPUs: the GeForce RTX 2050 Mobile with 16 pipelines and 2048 shaders against the GeForce MX570 that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 66 38 28 18 |
- |
| The Witcher 3 | 49 40 24 14 |
- |
| Counter-Strike 2 | 87 61 41 17 |
- |
| Far Cry 6 | 48 45 34 15 |
- |
| Hogwarts Legacy | 29 22 17 9 |
- |
| CoD: Modern Warfare III | 37 32 21 15 |
- |
| Ghost of Tsushima | 27 20 15 9 |
- |
| Cyberpunk 2077 | 28 24 14 - |
- |
| Shadow of the Tomb Raider | 51 50 31 15 |
- |
| 1080p High | 47 | - |
| 1080p Ultra | 37 | - |
| 1440p Ultra | 25 | - |
| 4K Ultra | 13 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3932 | - |
| Solar Bay | 19073 | - |
| Port Royal | 413 | - |
| Fire Strike | 10472 | - |
| Wild Life Extreme | 7222 | - |
| Night Raid | 45365 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 73.3 img/sec | 77.2 img/sec |
| Face Detection | 39.7 img/sec | 40.3 img/sec |
| Horizon Detection | 1.65 Gpixels/sec | 1.65 Gpixels/sec |
| Edge Detection | 2.13 Gpixels/sec | 2.13 Gpixels/sec |
| Gaussian Blur | 2.06 Gpixels/sec | 2.04 Gpixels/sec |
| Feature Matching | 0.55 Gpixels/sec | 0.57 Gpixels/sec |
| Stereo Matching | 191.1 Gpixels/sec | 181.5 Gpixels/sec |
| Particle Physics | 5921.5 FPS | 5728.6 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 479 | 375 |
| DirectX 11 | 47 FPS | 38 FPS |
| DirectX 12 | 42 FPS | 30 FPS |
| GPU Compute | 3507 Ops/s | 2534 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 2050 Mobile
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-20 (ZB) | Geekbench 6 OpenCL | 45651 |
GeForce MX570
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3489 | 2792 |
| Image Segmentation (HP) | 7528 | 5831 |
| Image Super Resolution (Q) | 6509 | 5115 |
| Face Detection (HP) | 13217 | 9491 |
| Pose Estimation (Q) | 24531 | 19218 |
| Text Classification (SP) | 2148 | 1996 |
| Machine Translation (HP) | 2764 | 1992 |
| Object Detection (SP) | 3948 | 2848 |
| Depth Estimation (Q) | 13355 | 10712 |
| Style Transfer (SP) | 60626 | 44344 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 2050 Mobile and GeForce MX570General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | December 17, 2021 | January 1, 2022 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Ampere | Ampere |
| GPU Codename | GA107 | GA107S |
| Rival Equivalent | - | - Radeon 760M |
| Recommended CPU | - Intel Core i5 11500H or above | - Intel Core i7 1255U or above |
Laptop GPU ranking (97th and 84th place)
Graphics Processing Unit
| Base Clock | 735-1185 MHz (configurable) | 1155 MHz |
| Boost Clock | 1245-1477 MHz (configurable) | 1477 MHz |
| Shading Units | 2048 | 2048 |
| Texture Mapping Units (TMUs) | 64 | 64 |
| Render Output Units (ROPs) | 32 | 40 |
| Compute Units (Pipelines) | 16 | 16 |
| Tensor Cores | 64 | 64 |
| Ray-tracing Cores | 16 | 16 |
| L1 Cache | 64KB per cluster | 128KB per cluster |
| L2 Cache | 2MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 40-47 GPixel/s | 59 GPixel/s |
| Texture Fill Rate | 80-95 GTexel/s | 95 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x8 | PCIe 4.0 x8 |
| TGP | 30-45 W (configurable) | 45 W |
| Manufacturing | Samsung | Samsung |
| Fabrication Process | 8 nm | 8 nm |
| Die Size | 200 mm² | 200 mm² |
| Transistor Count | 8 billion | 8.7 billion |
| Transistor Density | 40 MTr/mm² | 43.5 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 4 GB | 4 GB |
| Memory Clock | 1750 MHz | 1500 MHz |
| Effective Memory Speed | 14000 Mbps | 12000 Mbps |
| Bus | 64-bit | 64-bit |
| ECC | No | - |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.6 | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 1.4a | 1.4 |
Cast your vote
Total votes: 40