GeForce RTX 2050 Mobile vs GeForce MX570

We compared two discrete laptop gaming GPUs: the GeForce RTX 2050 Mobile with 16 pipelines and 2048 shaders against the GeForce MX570 that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Some GPUs come in different configurations. For greater precision, pick a specific config below
TGP / Version
-

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
66
38
28
18
-
The Witcher 3
49
40
24
14
-
Counter-Strike 2
87
61
41
17
-
Far Cry 6
48
45
34
15
-
Hogwarts Legacy
29
22
17
9
-
CoD: Modern Warfare III
37
32
21
15
-
Ghost of Tsushima
27
20
15
9
-
Cyberpunk 2077
28
24
14
-
-
Shadow of the Tomb Raider
51
50
31
15
-
Average FPS by Resolution
1080p High 47 -
1080p Ultra 37 -
1440p Ultra 25 -
4K Ultra 13 -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 3932 -
Solar Bay 19073 -
Port Royal 413 -
Fire Strike 10472 -
Wild Life Extreme 7222 -
Night Raid 45365 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 73.3 img/sec 77.2 img/sec
Face Detection 39.7 img/sec 40.3 img/sec
Horizon Detection 1.65 Gpixels/sec 1.65 Gpixels/sec
Edge Detection 2.13 Gpixels/sec 2.13 Gpixels/sec
Gaussian Blur 2.06 Gpixels/sec 2.04 Gpixels/sec
Feature Matching 0.55 Gpixels/sec 0.57 Gpixels/sec
Stereo Matching 191.1 Gpixels/sec 181.5 Gpixels/sec
Particle Physics 5921.5 FPS 5728.6 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 479 375
DirectX 11 47 FPS 38 FPS
DirectX 12 42 FPS 30 FPS
GPU Compute 3507 Ops/s 2534 Ops/s
Sources: PassMark [5], [6] – 5094 & 50 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
752.18
489.72
Sources: Blender [9], [10] – 268 & 1 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
GeForce RTX 2050 Mobile
DateBenchmarkResult
📘 2026-06-20 (ZB)Geekbench 6 OpenCL45651
GeForce MX570
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
14632
GB6 ML Quantized
Image Classification (SP) 3489 2792
Image Segmentation (HP) 7528 5831
Image Super Resolution (Q) 6509 5115
Face Detection (HP) 13217 9491
Pose Estimation (Q) 24531 19218
Text Classification (SP) 2148 1996
Machine Translation (HP) 2764 1992
Object Detection (SP) 3948 2848
Depth Estimation (Q) 13355 10712
Style Transfer (SP) 60626 44344
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce RTX 2050 Mobile and GeForce MX570

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released December 17, 2021 January 1, 2022
Case Laptop Laptop
Purpose Gaming Gaming
Segment Mid-range Entry-level
Architecture Ampere Ampere
GPU Codename GA107 GA107S
Rival Equivalent - - Radeon 760M
Recommended CPU - Intel Core i5 11500H or above - Intel Core i7 1255U or above
Laptop GPU ranking (97th and 84th place)

Graphics Processing Unit

Base Clock 735-1185 MHz (configurable) 1155 MHz
Boost Clock 1245-1477 MHz (configurable) 1477 MHz
Shading Units 2048 2048
Texture Mapping Units (TMUs) 64 64
Render Output Units (ROPs) 32 40
Compute Units (Pipelines) 16 16
Tensor Cores 64 64
Ray-tracing Cores 16 16
L1 Cache 64KB per cluster 128KB per cluster
L2 Cache 2MB shared 2MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 40-47 GPixel/s 59 GPixel/s
Texture Fill Rate 80-95 GTexel/s 95 GTexel/s
FLOPS (FP32)
5.1-6 TFLOPS
6 TFLOPS

Physical

Interface PCIe 3.0 x8 PCIe 4.0 x8
TGP 30-45 W (configurable) 45 W
Manufacturing Samsung Samsung
Fabrication Process 8 nm 8 nm
Die Size 200 mm² 200 mm²
Transistor Count 8 billion 8.7 billion
Transistor Density 40 MTr/mm² 43.5 MTr/mm²

Memory

Memory Type GDDR6 GDDR6
Memory Size 4 GB 4 GB
Memory Clock 1750 MHz 1500 MHz
Effective Memory Speed 14000 Mbps 12000 Mbps
Bus 64-bit 64-bit
ECC No -
Memory Bandwidth
112 GB/s
96 GB/s

API

DirectX 12 12
Vulkan 1.3 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
CUDA 8.6 8.6
Ray Tracing Yes Yes
DLSS No No
DisplayPort 1.4a 1.4

Cast your vote

Choose between two graphics cards
24 (60%)
16 (40%)
Total votes: 40

User opinions

You can share your opinion or ask a question in the comments below
🌐 Register your profile and become part of NanoReview community!