Intel UHD Graphics Gen 11 (32 EU) vs Graphics G1

We compared two integrated laptop GPUs: the Intel UHD Graphics Gen 11 (32 EU) with 32 pipelines and 256 shaders against the 1 year and 8 months older Graphics G1 that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics G1 over UHD Graphics Gen 11 (32 EU)
Reasons to consider the Intel UHD Graphics G1
  • Performs significantly better (up to 52%) in 3DMark Steel Nomad Lite
  • Achieves 47% more points in the GeekBench 6 Compute test (4K vs 3K)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
11
-
-
-
Counter-Strike 2
9
-
-
-
11
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 308 386
Fire Strike 964 1173
Wild Life Extreme 782 819
Night Raid 4753 5438
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 7.2 img/sec 9.94 img/sec
Face Detection 4.28 img/sec 5.9 img/sec
Horizon Detection 0.14 Gpixels/sec 0.18 Gpixels/sec
Edge Detection 0.17 Gpixels/sec 0.24 Gpixels/sec
Gaussian Blur 0.12 Gpixels/sec 0.19 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.05 Gpixels/sec
Stereo Matching 9.35 Gpixels/sec 14 Gpixels/sec
Particle Physics 487.1 FPS 852 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G2D Mark - 324
DirectX 11 - 11 FPS
DirectX 12 - 6 FPS
GPU Compute - 813 Ops/s

Recent User Tests

The latest benchmark tests that have been submitted by users
Intel UHD Graphics Gen 11 (32 EU)
No benchmark results yet
Intel UHD Graphics G1
DateBenchmarkResult
📘 2026-01-22 (bingus)GeekBench5884
📘 2025-12-15 (Adam)GeekBench3894

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 307 325
Image Segmentation (HP) 363 598
Image Super Resolution (Q) 359 884
Face Detection (HP) 565 821
Pose Estimation (Q) 685 2386
Text Classification (SP) 229 274
Machine Translation (HP) 229 333
Object Detection (SP) 204 369
Depth Estimation (Q) 628 1290
Style Transfer (SP) 2844 6941
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics Gen 11 (32 EU) and Graphics G1

General

Vendor Intel Intel
Build Integrated Integrated
Released January 11, 2021 May 28, 2019
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 11.0 Generation 11
GPU Codename Jasper Lake GT1 Ice Lake G1 Gen. 11
Recommended CPU - Intel Core i5 11500H or above - Intel Core i3 1005G1 or above
Used in CPUs - Intel Pentium Silver N6005
- Intel Pentium Silver N6000
- Intel Core i3 1005G1
- Intel Core i5 1035G1
Laptop GPU ranking (140th and 147th place)

Graphics Processing Unit

Base Clock 350 MHz 300 MHz
Boost Clock 850-900 MHz (configurable) 900-1050 MHz (configurable)
Shading Units 256 256
Texture Mapping Units (TMUs) 16 16
Render Output Units (ROPs) 8 8
Compute Units (Pipelines) 32 32
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 7 GPixel/s 7-8 GPixel/s
Texture Fill Rate 14 GTexel/s 14-17 GTexel/s
FLOPS (FP32)
0.5 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 6-10 W (configurable) 15 W
Manufacturing Intel Intel
Fabrication Process 10 nm 10 nm
Max. Temperature - 100°C

Memory

Memory Type System Shared System Shared
Memory Size - System RAM Dependent
Memory Clock - System RAM Dependent
Effective Memory Speed - System RAM Dependent

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.5
OpenCL 3.0 2.2
Ray Tracing No -
DLSS No -

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Total votes: 2

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