Intel UHD Graphics Xe G4 (48 EU) vs Graphics Gen 11 (24 EU)

We compared two integrated laptop GPUs: the Intel UHD Graphics Xe G4 (48 EU) with 48 pipelines and 384 shaders against the 5 months newer Graphics Gen 11 (24 EU) that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics Gen 11 (24 EU) over UHD Graphics Xe G4 (48 EU)
Reasons to consider the Intel UHD Graphics Xe G4 (48 EU)
  • Performs significantly better (up to 2.2x) in 3DMark Steel Nomad Lite
  • 2.2x higher maximum theoretical performance (1.1 vs 0.5 TFLOPS)
  • Achieves 3x more points in the GeekBench 6 Compute test (8K vs 2K)
  • Has 2x more shading units (384 vs 192)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
12
-
-
-
9
-
-
-
The Witcher 3
-
-
-
-
-
-
-
-
Counter-Strike 2
13
9
-
-
9
-
-
-
Far Cry 6
-
-
-
-
-
CoD: Modern Warfare III
-
-
-
-
-
Shadow of the Tomb Raider
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 741 298
Fire Strike 2345 1060
Wild Life Extreme 1606 729
Night Raid 10085 4543
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 18.4 img/sec 5.76 img/sec
Face Detection 10.7 img/sec 3.54 img/sec
Horizon Detection 0.3 Gpixels/sec 0.12 Gpixels/sec
Edge Detection 0.47 Gpixels/sec 0.16 Gpixels/sec
Gaussian Blur 0.3 Gpixels/sec 0.09 Gpixels/sec
Feature Matching 0.1 Gpixels/sec 0.03 Gpixels/sec
Stereo Matching 21.5 Gpixels/sec 8.23 Gpixels/sec
Particle Physics 1269.5 FPS 404.6 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
Image Classification (SP) 893 278
Image Segmentation (HP) 1369 400
Image Super Resolution (Q) 1052 427
Face Detection (HP) 2087 669
Pose Estimation (Q) 3981 1140
Text Classification (SP) 807 241
Machine Translation (HP) 895 284
Object Detection (SP) 944 319
Depth Estimation (Q) 2678 907
Style Transfer (SP) 13752 4096
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics Xe G4 (48 EU) and Graphics Gen 11 (24 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released August 15, 2020 January 11, 2021
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 12.1 Generation 11.0
GPU Codename Tiger Lake GT2 Jasper Lake GT1
Recommended CPU - - Intel Celeron N5100 or above
Used in CPUs - Intel Core 5 210H
- Intel Core Ultra 5 235HX
- Intel Core Ultra 5 245HX
- Intel Processor U300
- Intel Core i5 13420H
- Intel Core i5 12450H
- Intel Core i3 1125G4
- Intel Pentium Gold 7505
- and 1 more
- Intel Processor N97
- Intel Processor N100
- Intel Celeron N5100
Laptop GPU ranking (131st and 138th place)

Graphics Processing Unit

Base Clock 400 MHz 350-450 MHz (configurable)
Boost Clock 800-1400 MHz (configurable) 750-1200 MHz (configurable)
Shading Units 384 192
Texture Mapping Units (TMUs) 24 12
Render Output Units (ROPs) 12 6
Compute Units (Pipelines) 48 24
Tensor Cores No No
Ray-tracing Cores No No
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 10-17 GPixel/s 5-7 GPixel/s
Texture Fill Rate 19-34 GTexel/s 9-14 GTexel/s
FLOPS (FP32)
0.6-1.1 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 15 W 6-10 W (configurable)
Manufacturing Intel Intel
Fabrication Process 10 nm 10 nm
Die Size 146 mm² -

Memory

Memory Type System Shared System Shared
Memory Size System RAM Dependent -
Memory Clock System RAM Dependent -
Effective Memory Speed System RAM Dependent -
ECC No No

API

DirectX 12 12
Vulkan 1.2 1.2
OpenGL 4.6 4.6
OpenCL 2.1 3.0
Ray Tracing No No
DLSS No No

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4 (100%)
0 (0%)
Total votes: 4

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