Intel UHD Graphics 730 vs Apple M2 GPU (8-core)

We compared two integrated laptop graphics cards: the Intel UHD Graphics 730 with 24 pipelines and 192 shaders against the 1 year and 6 months newer Apple M2 GPU (8-core) that utilizes 128 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of M2 GPU (8-core) over UHD Graphics 730
Reasons to consider the Apple M2 GPU (8-core)
  • Performs significantly better (up to 5.1x) in 3DMark Steel Nomad Lite
  • 4.8x higher maximum theoretical performance (2.9 vs 0.6 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Achieves 4.5x more points in the GeekBench 6 Compute test (29K vs 6K)
  • Has 5.3x more shading units (1024 vs 192)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
-
The Witcher 3
9
-
-
-
-
Counter-Strike 2
13
9
-
-
-
Far Cry 6
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 608 -
Solar Bay - 7316
Fire Strike 2250 -
Wild Life Extreme 1516 5676
Night Raid 8988 -
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 13.7 img/sec 58.7 img/sec
Face Detection 8.19 img/sec 35.2 img/sec
Horizon Detection 0.26 Gpixels/sec 1.1 Gpixels/sec
Edge Detection 0.38 Gpixels/sec 1.82 Gpixels/sec
Gaussian Blur 0.25 Gpixels/sec 1.2 Gpixels/sec
Feature Matching 0.09 Gpixels/sec 0.37 Gpixels/sec
Stereo Matching 19.2 Gpixels/sec 96 Gpixels/sec
Particle Physics 887.2 FPS 3825.9 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 426 -
DirectX 11 10 FPS -
DirectX 12 7 FPS -
GPU Compute 628 Ops/s -
Sources: PassMark [5] – 9764 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 81 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 3242
Image Segmentation (HP) - 4890
Image Super Resolution (Q) - 7149
Face Detection (HP) - 10340
Pose Estimation (Q) - 21268
Text Classification (SP) - 2268
Machine Translation (HP) - 1122
Object Detection (SP) - 3007
Depth Estimation (Q) - 13941
Style Transfer (SP) - 35943
Framework - Core ML
Backend - GPU
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics 730 and Apple M2 GPU (8-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released January 1, 2021 June 6, 2022
Case Laptop Laptop
Purpose Generic Professional
Segment Entry-level Mid-range
Architecture Generation 12.1 Apple M GPU
GPU Codename Rocket Lake GT1 -
Successor - - Apple M5 GPU (10-Core)
Recommended CPU - Intel Core i5 11400 or above - Apple M2 or above
Used in CPUs - Intel Processor N250
- Intel Processor N150
- Intel Core i5 14400
- Intel Core i3 14100
- Intel Core i3 13100
- Intel Core i5 13400
- Intel Core i3 12100
- Intel Core i5 12400
- and 1 more
- Apple M2
Laptop GPU ranking (139th and 89th place)

Graphics Processing Unit

Base Clock 300 MHz 500 MHz
Boost Clock 900-1550 MHz (configurable) 1398 MHz
Shading Units 192 1024
Texture Mapping Units (TMUs) 48 64
Render Output Units (ROPs) 24 32
Compute Units (Pipelines) 24 128
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 22-37 GPixel/s 45 GPixel/s
Texture Fill Rate 43-74 GTexel/s 89 GTexel/s
FLOPS (FP32)
0.3-0.6 TFLOPS
2.9 TFLOPS

Physical

Interface Ring Bus Custom
TGP 15 W 15 W
Manufacturing - TSMC
Fabrication Process 14 nm 5 nm
Transistor Count - 11.6 billion
Max. Temperature - 94°C

Memory

Memory Type System Shared System Shared
Memory Clock - 6400 MHz
Effective Memory Speed - 12800 Mbps
Bus - 128-bit
ECC No No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.2 -
OpenGL 4.6 -
OpenCL 3.0 -
Ray Tracing No No
DLSS No No

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