Intel UHD Graphics 750 vs Apple M1 Max GPU (32-core)

We compared two integrated laptop graphics cards: the Intel UHD Graphics 750 with 32 pipelines and 256 shaders against the 10 months newer Apple M1 Max GPU (32-core) that utilizes 512 pipelines and 4096 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of M1 Max GPU (32-core) over UHD Graphics 750
Reasons to consider the Apple M1 Max GPU (32-core)
  • Performs significantly better (up to 16.9x) in 3DMark Steel Nomad Lite
  • 15.1x higher maximum theoretical performance (10.6 vs 0.7 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Achieves 10.7x more points in the GeekBench 6 Compute test (71K vs 6K)
  • Has 16x more shading units (4096 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
13
-
-
-
-
Counter-Strike 2
13
-
-
-
-
Far Cry 6
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Medium

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 645 -
Solar Bay - 22586
Fire Strike 2374 -
Wild Life Extreme 1567 19880
Night Raid 9692 -
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 14.8 img/sec 120.7 img/sec
Face Detection 9.29 img/sec 78.9 img/sec
Horizon Detection 0.26 Gpixels/sec 3.18 Gpixels/sec
Edge Detection 0.41 Gpixels/sec 6.15 Gpixels/sec
Gaussian Blur 0.26 Gpixels/sec 3.44 Gpixels/sec
Feature Matching 0.08 Gpixels/sec 0.62 Gpixels/sec
Stereo Matching 16.7 Gpixels/sec 229.8 Gpixels/sec
Particle Physics 955.1 FPS 8822.9 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 375 -
DirectX 11 10 FPS -
DirectX 12 7 FPS -
GPU Compute 736 Ops/s -
Sources: PassMark [5]1825 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9]666 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 5466
Image Segmentation (HP) - 12415
Image Super Resolution (Q) - 15930
Face Detection (HP) - 23179
Pose Estimation (Q) - 58520
Text Classification (SP) - 2299
Machine Translation (HP) - 1713
Object Detection (SP) - 5388
Depth Estimation (Q) - 26458
Style Transfer (SP) - 98278
Framework - Core ML
Backend - GPU
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics 750 and Apple M1 Max GPU (32-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released January 1, 2021 October 18, 2021
Case Laptop Laptop
Purpose Generic Professional
Segment Entry-level High-end
Architecture Generation 12.1 Apple M GPU
GPU Codename Rocket Lake GT1 -
Rival Equivalent - Radeon 610M - GeForce RTX 3060 Laptop
Successor - - Apple M5 Max GPU (40-core)
Recommended CPU - Intel Core i5 11600K or above - Apple M1 Max or above
Used in CPUs - Intel Core i5 11600K
- Intel Core i9 11900
- Intel Core i9 11900K
- Intel Core i7 11700
- Intel Core i7 11700K
- Apple M1 Max
Laptop GPU ranking (145th and 53rd place)

Graphics Processing Unit

Base Clock 300 MHz 450 MHz
Boost Clock 750-1300 MHz (configurable) 1296 MHz
Shading Units 256 4096
Texture Mapping Units (TMUs) 64 256
Render Output Units (ROPs) 32 128
Compute Units (Pipelines) 32 512
Tensor Cores No -
Ray-tracing Cores No No
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 24-42 GPixel/s 166 GPixel/s
Texture Fill Rate 48-83 GTexel/s 332 GTexel/s
FLOPS (FP32)
0.4-0.7 TFLOPS
10.6 TFLOPS

Physical

Interface Ring Bus Custom
TGP 15 W -
Manufacturing Intel TSMC
Fabrication Process 14 nm 5 nm
Transistor Count - 46.4 billion
Max. Temperature - 94°C

Memory

Memory Type System Shared System Shared
Memory Clock - 6400 MHz
Effective Memory Speed - 12800 Mbps
Bus - 512-bit
ECC - No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.2 -
OpenGL 4.6 -
OpenCL 3.0 -
Ray Tracing No No
DLSS No No

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