AMD Radeon 610M vs Intel UHD Graphics 750
AMD Radeon 610M
Mendocino
Intel UHD Graphics 750
Rocket Lake GT1
We compared two integrated laptop GPUs: the Radeon 610M with 2 pipelines and 128 shaders against the 1 year and 9 months older Intel UHD Graphics 750 that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon 610M
- Manufactured using a more efficient 6 nm process technology
- Ray-tracing support with 2 dedicated RT cores
Reasons to consider the Intel UHD Graphics 750
- 17% higher maximum theoretical performance (0.7 vs 0.6 TFLOPS)
- Achieves 32% more points in the GeekBench 6 Compute test (6K vs 5K)
- Has 2x more shading units (256 vs 128)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 11 - - - |
13 - - - |
| Counter-Strike 2 | 16 11 - - |
13 - - - |
| Far Cry 6 | 9 - - - |
- - - - |
| CoD: Modern Warfare III | 13 11 9 - |
- |
| Ghost of Tsushima | - - - - |
- |
| Shadow of the Tomb Raider | - 9 - - |
- |
| 1080p High | 9 | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 519 | 645 |
| Solar Bay | 2068 | - |
| Port Royal | 291 | - |
| Fire Strike | 1745 | 2374 |
| Wild Life Extreme | 998 | 1567 |
| Night Raid | 7335 | 9692 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 12 img/sec | 14.8 img/sec |
| Face Detection | 6.42 img/sec | 9.29 img/sec |
| Horizon Detection | 0.16 Gpixels/sec | 0.26 Gpixels/sec |
| Edge Detection | 0.23 Gpixels/sec | 0.41 Gpixels/sec |
| Gaussian Blur | 0.16 Gpixels/sec | 0.26 Gpixels/sec |
| Feature Matching | 0.07 Gpixels/sec | 0.08 Gpixels/sec |
| Stereo Matching | 18.2 Gpixels/sec | 16.7 Gpixels/sec |
| Particle Physics | 828.6 FPS | 955.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 535 | 375 |
| DirectX 11 | 17 FPS | 10 FPS |
| DirectX 12 | 7 FPS | 7 FPS |
| GPU Compute | 768 Ops/s | 736 Ops/s |
Recent User Tests
Radeon 610M
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-05-05 (StarSophia) | Steel Nomad Light | 614 |
Intel UHD Graphics 750
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 660 | - |
| Image Segmentation (HP) | 627 | - |
| Image Super Resolution (Q) | 2053 | - |
| Face Detection (HP) | 2153 | - |
| Pose Estimation (Q) | 5787 | - |
| Text Classification (SP) | 713 | - |
| Machine Translation (HP) | 1114 | - |
| Object Detection (SP) | 709 | - |
| Depth Estimation (Q) | 3233 | - |
| Style Transfer (SP) | 11091 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Radeon 610M and Intel UHD Graphics 750General
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | October 1, 2022 | January 1, 2021 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 2.0 | Generation 12.1 |
| GPU Codename | Mendocino | Rocket Lake GT1 |
| Rival Equivalent | - | - Radeon 610M |
| Recommended CPU | - AMD Ryzen 5 7520U or above | - Intel Core i5 11600K or above |
| Used in CPUs | - AMD Ryzen 9 8945HX - AMD Ryzen 9 8940HX - AMD Ryzen 9 9850HX - AMD Ryzen 9 9955HX - AMD Ryzen 9 9955HX3D - AMD Ryzen 5 9600X - AMD Ryzen 7 9700X - AMD Ryzen 9 7945HX3D - and 6 more |
- Intel Core i5 11600K - Intel Core i9 11900 - Intel Core i9 11900K - Intel Core i7 11700 - Intel Core i7 11700K |
Laptop GPU ranking (125th and 146th place)
Graphics Processing Unit
| Base Clock | 400 MHz | 300 MHz |
| Boost Clock | 1900-2200 MHz (configurable) | 750-1300 MHz (configurable) |
| Shading Units | 128 | 256 |
| Texture Mapping Units (TMUs) | 8 | 64 |
| Render Output Units (ROPs) | 4 | 32 |
| Compute Units (Pipelines) | 2 | 32 |
| Tensor Cores | - | No |
| Ray-tracing Cores | 2 | No |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 8-9 GPixel/s | 24-42 GPixel/s |
| Texture Fill Rate | 15-18 GTexel/s | 48-83 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | TSMC | Intel |
| Fabrication Process | 6 nm | 14 nm |
| Die Size | 122 mm² | - |
| Transistor Count | 3.4 billion | - |
| Transistor Density | 27.87 MTr/mm² | - |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | - |
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
Cast your vote
Total votes: 3