Intel UHD Graphics (16 EU) vs Arc iGPU (4-Cores)

We compared two integrated laptop GPUs: the Intel UHD Graphics (16 EU) with 16 pipelines and 128 shaders against the 2 years and 7 months newer Arc iGPU (4-Cores) that utilizes 64 pipelines and 512 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of Arc iGPU (4-Cores) over UHD Graphics (16 EU)
Reasons to consider the Intel Arc iGPU (4-Cores)
  • 5x higher maximum theoretical performance (2 vs 0.4 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Ray-tracing support with 4 dedicated RT cores
  • Achieves 4.1x more points in the GeekBench 6 Compute test (16K vs 3K)
  • Has 4x more shading units (512 vs 128)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
-
Counter-Strike 2
10
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 308 -
Fire Strike 1103 -
Wild Life Extreme 745 -
Night Raid 4719 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 8.99 img/sec 37.6 img/sec
Face Detection 5.66 img/sec 17.2 img/sec
Horizon Detection 0.16 Gpixels/sec 0.3 Gpixels/sec
Edge Detection 0.25 Gpixels/sec 0.63 Gpixels/sec
Gaussian Blur 0.16 Gpixels/sec 0.94 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.22 Gpixels/sec
Stereo Matching 10 Gpixels/sec 60 Gpixels/sec
Particle Physics 567.5 FPS 3695.9 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 406 2902
Image Segmentation (HP) 609 5473
Image Super Resolution (Q) 530 2967
Face Detection (HP) 951 6068
Pose Estimation (Q) 1936 8220
Text Classification (SP) 538 609
Machine Translation (HP) 542 1146
Object Detection (SP) 451 2766
Depth Estimation (Q) 1237 6405
Style Transfer (SP) 5464 26796
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics (16 EU) and Arc iGPU (4-Cores)

General

Vendor Intel Intel
Build Integrated Integrated
Released May 10, 2021 December 14, 2023
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Mid-range
Architecture Generation 12.1 Xe LPG
GPU Codename Tiger Lake Xe -
Rival Equivalent - - Radeon 740M
Recommended CPU - - Intel Core Ultra 5 125U or above
Used in CPUs - Intel Core Ultra 5 225
- Intel Core i5 12450HX
- Intel Core i5 14450HX
- Intel Processor N95
- Intel Core i5 13450HX
- Intel Core i5 13500HX
- Intel Core i7 13650HX
- Intel Celeron N5095
- and 3 more
- Intel Core Ultra 7 251HX
- Intel Core Ultra 7 270HX Plus
- Intel Core Ultra 9 290HX Plus
- Intel Core Ultra 7 270K Plus
- Intel Core Ultra 5 250K Plus
- Intel Core Ultra 5 225U
- Intel Core Ultra 5 235U
- Intel Core Ultra 7 255U
- and 12 more
Laptop GPU ranking (143rd and 96th place)

Graphics Processing Unit

Base Clock 350 MHz 300 MHz
Boost Clock 750-1550 MHz (configurable) 1750-2000 MHz (configurable)
Shading Units 128 512
Texture Mapping Units (TMUs) 8 32
Render Output Units (ROPs) 4 16
Compute Units (Pipelines) 16 64
Tensor Cores No -
Ray-tracing Cores No 4
L1 Cache - 768KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 3-6 GPixel/s 28-32 GPixel/s
Texture Fill Rate 6-12 GTexel/s 56-64 GTexel/s
FLOPS (FP32)
0.2-0.4 TFLOPS
1.8-2 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 6-15 W (configurable) 14 W
Manufacturing Intel TSMC
Fabrication Process 10 nm 5 nm

Memory

Memory Type System Shared System Shared

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing No Yes
DLSS No No
DisplayPort 1.4a 2.1

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