Intel UHD Graphics Xe G4 (48 EU) vs Graphics G1
Intel UHD Graphics Xe G4 (48 EU)
Tiger Lake GT2
Intel UHD Graphics G1
Ice Lake G1 Gen. 11
We compared two integrated laptop GPUs: the Intel UHD Graphics Xe G4 (48 EU) with 48 pipelines and 384 shaders against the 1 year and 3 months older Graphics G1 that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Intel UHD Graphics Xe G4 (48 EU)
- Performs significantly better (up to 66%) in 3DMark Steel Nomad Lite
- 2.2x higher maximum theoretical performance (1.1 vs 0.5 TFLOPS)
- Achieves 71% more points in the GeekBench 6 Compute test (8K vs 4K)
- Has 50% more shading units (384 vs 256)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 12 - - - |
11 - - - |
| The Witcher 3 | - - - - |
- |
| Counter-Strike 2 | 13 9 - - |
11 - - - |
| Far Cry 6 | - - - - |
- |
| CoD: Modern Warfare III | - - - - |
- |
| Shadow of the Tomb Raider | - - - - |
- |
| 1080p High | - | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 741 | 386 |
| Fire Strike | 2345 | 1173 |
| Wild Life Extreme | 1606 | 819 |
| Night Raid | 10085 | 5438 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 18.4 img/sec | 9.94 img/sec |
| Face Detection | 10.7 img/sec | 5.9 img/sec |
| Horizon Detection | 0.3 Gpixels/sec | 0.18 Gpixels/sec |
| Edge Detection | 0.47 Gpixels/sec | 0.24 Gpixels/sec |
| Gaussian Blur | 0.3 Gpixels/sec | 0.19 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec | 0.05 Gpixels/sec |
| Stereo Matching | 21.5 Gpixels/sec | 14 Gpixels/sec |
| Particle Physics | 1269.5 FPS | 852 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | - | 324 |
| DirectX 11 | - | 11 FPS |
| DirectX 12 | - | 6 FPS |
| GPU Compute | - | 813 Ops/s |
Recent User Tests
Intel UHD Graphics Xe G4 (48 EU)
No benchmark results yet
Intel UHD Graphics G1
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-01-22 (bingus) | Geekbench 6 OpenCL | 5884 |
| 📘 2025-12-15 (Adam) | Geekbench 6 OpenCL | 3894 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 893 | 325 |
| Image Segmentation (HP) | 1369 | 598 |
| Image Super Resolution (Q) | 1052 | 884 |
| Face Detection (HP) | 2087 | 821 |
| Pose Estimation (Q) | 3981 | 2386 |
| Text Classification (SP) | 807 | 274 |
| Machine Translation (HP) | 895 | 333 |
| Object Detection (SP) | 944 | 369 |
| Depth Estimation (Q) | 2678 | 1290 |
| Style Transfer (SP) | 13752 | 6941 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Intel UHD Graphics Xe G4 (48 EU) and Graphics G1General
| Vendor | Intel | Intel |
| Build | Integrated | Integrated |
| Released | August 15, 2020 | May 28, 2019 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | Generation 11 |
| GPU Codename | Tiger Lake GT2 | Ice Lake G1 Gen. 11 |
| Recommended CPU | - | - Intel Core i3 1005G1 or above |
| Used in CPUs | - Intel Core 5 210H - Intel Core Ultra 5 235HX - Intel Core Ultra 5 245HX - Intel Processor U300 - Intel Core i5 13420H - Intel Core i5 12450H - Intel Core i3 1125G4 - Intel Pentium Gold 7505 - and 1 more |
- Intel Core i3 1005G1 - Intel Core i5 1035G1 |
Laptop GPU ranking (131st and 149th place)
Graphics Processing Unit
| Base Clock | 400 MHz | 300 MHz |
| Boost Clock | 800-1400 MHz (configurable) | 900-1050 MHz (configurable) |
| Shading Units | 384 | 256 |
| Texture Mapping Units (TMUs) | 24 | 16 |
| Render Output Units (ROPs) | 12 | 8 |
| Compute Units (Pipelines) | 48 | 32 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 10-17 GPixel/s | 7-8 GPixel/s |
| Texture Fill Rate | 19-34 GTexel/s | 14-17 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | Intel | Intel |
| Fabrication Process | 10 nm | 10 nm |
| Die Size | 146 mm² | - |
| Max. Temperature | - | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Size | System RAM Dependent | System RAM Dependent |
| Memory Clock | System RAM Dependent | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent | System RAM Dependent |
| ECC | No | - |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.5 |
| OpenCL | 2.1 | 2.2 |
| Ray Tracing | No | - |
| DLSS | No | - |
Cast your vote
Total votes: 3