Intel Xe3 Graphics (2-Core) vs UHD Graphics Xe G4 (48 EU)

We compared two integrated laptop GPUs: the Intel Xe3 Graphics (2-Core) with 4 pipelines and 256 shaders against the 5 years and 6 months older UHD Graphics Xe G4 (48 EU) that utilizes 48 pipelines and 384 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.

Key differences

Key distinctions and advantages of UHD Graphics Xe G4 (48 EU) over Xe3 Graphics (2-Core)
Reasons to consider the Intel Xe3 Graphics (2-Core)
  • Manufactured using a more efficient 3 nm process technology
  • 18% higher maximum theoretical performance (1.3 vs 1.1 TFLOPS)
  • Ray-tracing support with 2 dedicated RT cores
  • Achieves 37% more points in the GeekBench 6 Compute test (11K vs 8K)
  • Features 32 tensor cores for effective deep learning and AI workloads
Reasons to consider the Intel UHD Graphics Xe G4 (48 EU)
  • Has 50% more shading units (384 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5 -
12
-
-
-
The Witcher 3 -
-
-
-
-
Counter-Strike 2 -
13
9
-
-
Far Cry 6 -
-
-
-
-
CoD: Modern Warfare III -
-
-
-
-
Shadow of the Tomb Raider -
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy - 741
Fire Strike - 2345
Wild Life Extreme - 1606
Night Raid - 10085
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur - 18.4 img/sec
Face Detection - 10.7 img/sec
Horizon Detection - 0.3 Gpixels/sec
Edge Detection - 0.47 Gpixels/sec
Gaussian Blur - 0.3 Gpixels/sec
Feature Matching - 0.1 Gpixels/sec
Stereo Matching - 21.5 Gpixels/sec
Particle Physics - 1269.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
Image Classification (SP) - 893
Image Segmentation (HP) - 1369
Image Super Resolution (Q) - 1052
Face Detection (HP) - 2087
Pose Estimation (Q) - 3981
Text Classification (SP) - 807
Machine Translation (HP) - 895
Object Detection (SP) - 944
Depth Estimation (Q) - 2678
Style Transfer (SP) - 13752
Framework - ONNX
Backend - DirectML
Sources: Geekbench [9]

Specifications

Technical specifications of Intel Xe3 Graphics (2-Core) and UHD Graphics Xe G4 (48 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released January 5, 2026 August 15, 2020
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Celestial Generation 12.1
GPU Codename Panther Lake Tiger Lake GT2
Recommended CPU - Intel Core Ultra 5 332 or above -
Used in CPUs - Intel Core 5 330
- Intel Core 5 315
- Intel Core 7 350
- Intel Core 5 320
- Intel Core Ultra 5 332
- Intel Core Ultra 5 322
- Intel Core 5 210H
- Intel Core Ultra 5 235HX
- Intel Core Ultra 5 245HX
- Intel Processor U300
- Intel Core i5 13420H
- Intel Core i5 12450H
- Intel Core i3 1125G4
- Intel Pentium Gold 7505
- and 1 more
Laptop GPU ranking (91st and 133rd place)

Graphics Processing Unit

Base Clock 300 MHz 400 MHz
Boost Clock 2500 MHz 800-1400 MHz (configurable)
Shading Units 256 384
Texture Mapping Units (TMUs) 16 24
Render Output Units (ROPs) 8 12
Compute Units (Pipelines) 4 48
Tensor Cores 32 No
Ray-tracing Cores 2 No
L1 Cache 64KB per cluster -
L2 Cache 4MB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 20 GPixel/s 10-17 GPixel/s
Texture Fill Rate 40 GTexel/s 19-34 GTexel/s
FLOPS (FP32)
1.3 TFLOPS

Physical

Interface PCIe 5.0 Ring Bus
TGP 25 W 15 W
Manufacturing TSMC Intel
Fabrication Process 3 nm 10 nm
Die Size - 146 mm²
Max. Temperature 100°C -

Memory

Memory Type System Shared System Shared
Memory Size - System RAM Dependent
Memory Clock - System RAM Dependent
Effective Memory Speed - System RAM Dependent
ECC No No

API

DirectX 12.1 12
Vulkan 1.4 1.2
OpenGL 4.6 4.6
OpenCL 3.0 2.1
Ray Tracing Yes No
DLSS No No
DisplayPort 2.1 -

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