Intel UHD Graphics Xe (32 EU) vs Arc iGPU (4-Cores)

We compared two integrated laptop GPUs: the Intel UHD Graphics Xe (32 EU) with 32 pipelines and 256 shaders against the 2 years newer Arc iGPU (4-Cores) that utilizes 64 pipelines and 512 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of Arc iGPU (4-Cores) over UHD Graphics Xe (32 EU)
Reasons to consider the Intel Arc iGPU (4-Cores)
  • 2.5x higher maximum theoretical performance (2 vs 0.8 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Ray-tracing support with 4 dedicated RT cores
  • Achieves 91% more points in the GeekBench 6 Compute test (16K vs 8K)
  • Has 2x more shading units (512 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
14
-
-
-
-
Counter-Strike 2
13
-
-
-
-
Far Cry 6
-
-
-
-
-
Ghost of Tsushima
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 670 -
Fire Strike 2365 -
Wild Life Extreme 1619 -
Night Raid 9688 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 18.6 img/sec 37.6 img/sec
Face Detection 12.1 img/sec 17.2 img/sec
Horizon Detection 0.34 Gpixels/sec 0.3 Gpixels/sec
Edge Detection 0.53 Gpixels/sec 0.63 Gpixels/sec
Gaussian Blur 0.32 Gpixels/sec 0.94 Gpixels/sec
Feature Matching 0.1 Gpixels/sec 0.22 Gpixels/sec
Stereo Matching 20.8 Gpixels/sec 60 Gpixels/sec
Particle Physics 1203.8 FPS 3695.9 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 765 2902
Image Segmentation (HP) 1214 5473
Image Super Resolution (Q) 981 2967
Face Detection (HP) 1893 6068
Pose Estimation (Q) 3752 8220
Text Classification (SP) 847 609
Machine Translation (HP) 1028 1146
Object Detection (SP) 866 2766
Depth Estimation (Q) 2410 6405
Style Transfer (SP) 11417 26796
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics Xe (32 EU) and Arc iGPU (4-Cores)

General

Vendor Intel Intel
Build Integrated Integrated
Released January 4, 2022 December 14, 2023
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Mid-range
Architecture Generation 12.2 Xe LPG
GPU Codename Alder Lake GT1 -
Rival Equivalent - Radeon RX Vega 7 - Radeon 740M
Recommended CPU - Intel Core i5 11500H or above - Intel Core Ultra 5 125U or above
Used in CPUs - Intel Core 3 N355
- Intel Core i7 12650HX
- Intel Core i9 14900HX
- Intel Core i3 N300
- Intel Processor N200
- Intel Core i3 N305
- Intel Core i9 13900HX
- Intel Core i7 11850H
- and 4 more
- Intel Core Ultra 7 251HX
- Intel Core Ultra 7 270HX Plus
- Intel Core Ultra 9 290HX Plus
- Intel Core Ultra 7 270K Plus
- Intel Core Ultra 5 250K Plus
- Intel Core Ultra 5 225U
- Intel Core Ultra 5 235U
- Intel Core Ultra 7 255U
- and 12 more
Laptop GPU ranking (133rd and 98th place)

Graphics Processing Unit

Base Clock 300 MHz 300 MHz
Boost Clock 1450-1650 MHz (configurable) 1750-2000 MHz (configurable)
Shading Units 256 512
Texture Mapping Units (TMUs) 16 32
Render Output Units (ROPs) 8 16
Compute Units (Pipelines) 32 64
Tensor Cores No -
Ray-tracing Cores No 4
L1 Cache - 768KB shared
L2 Cache 1024KB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 12-13 GPixel/s 28-32 GPixel/s
Texture Fill Rate 23-26 GTexel/s 56-64 GTexel/s
FLOPS (FP32)
0.7-0.8 TFLOPS
1.8-2 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 15 W 14 W
Manufacturing Intel TSMC
Fabrication Process 10 nm 5 nm

Memory

Memory Type System Shared System Shared
ECC No -

API

DirectX 12 12
Vulkan 1.3 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing No Yes
DLSS No No
DisplayPort 1.4a 2.1

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Total votes: 3

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