Intel UHD Graphics (16 EU) vs Apple M1 GPU (8-core)

We compared two integrated laptop graphics cards: the Intel UHD Graphics (16 EU) with 16 pipelines and 128 shaders against the 5 months older Apple M1 GPU (8-core) that utilizes 128 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of M1 GPU (8-core) over UHD Graphics (16 EU)
Reasons to consider the Apple M1 GPU (8-core)
  • Performs significantly better (up to 8.8x) in 3DMark Steel Nomad Lite
  • 6.5x higher maximum theoretical performance (2.6 vs 0.4 TFLOPS)
  • Manufactured using a more efficient 5 nm process technology
  • Achieves 5.2x more points in the GeekBench 6 Compute test (20K vs 3K)
  • Has 8x more shading units (1024 vs 128)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
-
Counter-Strike 2
10
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 308 -
Solar Bay - 6317
Fire Strike 1103 -
Wild Life Extreme 745 4966
Night Raid 4719 -
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 8.99 img/sec 38.3 img/sec
Face Detection 5.66 img/sec 23 img/sec
Horizon Detection 0.16 Gpixels/sec 0.76 Gpixels/sec
Edge Detection 0.25 Gpixels/sec 1.33 Gpixels/sec
Gaussian Blur 0.16 Gpixels/sec 0.87 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.27 Gpixels/sec
Stereo Matching 10 Gpixels/sec 69.9 Gpixels/sec
Particle Physics 567.5 FPS 2766.4 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 307 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 406 1400
Image Segmentation (HP) 609 2280
Image Super Resolution (Q) 530 3402
Face Detection (HP) 951 5638
Pose Estimation (Q) 1936 12027
Text Classification (SP) 538 2324
Machine Translation (HP) 542 4296
Object Detection (SP) 451 1530
Depth Estimation (Q) 1237 7675
Style Transfer (SP) 5464 17293
Framework ONNX Core ML
Backend DirectML CPU
Sources: Geekbench [9], [10]
Results were compared using different ML frameworks

Specifications

Technical specifications of Intel UHD Graphics (16 EU) and Apple M1 GPU (8-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released May 10, 2021 November 20, 2020
Case Laptop Laptop
Purpose Generic Professional
Segment Entry-level Mid-range
Architecture Generation 12.1 Apple M GPU
GPU Codename Tiger Lake Xe -
Rival Equivalent - - GeForce GTX 1050 Ti Mobile
Successor - - Apple M5 GPU (10-Core)
Recommended CPU - - Apple M1 or above
Used in CPUs - Intel Core Ultra 5 225
- Intel Core i5 12450HX
- Intel Core i5 14450HX
- Intel Processor N95
- Intel Core i5 13450HX
- Intel Core i5 13500HX
- Intel Core i7 13650HX
- Intel Celeron N5095
- and 3 more
- Apple M1
Laptop GPU ranking (147th and 113th place)

Graphics Processing Unit

Base Clock 350 MHz 450 MHz
Boost Clock 750-1550 MHz (configurable) 1278 MHz
Shading Units 128 1024
Texture Mapping Units (TMUs) 8 64
Render Output Units (ROPs) 4 32
Compute Units (Pipelines) 16 128
Tensor Cores No -
Ray-tracing Cores No No
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 3-6 GPixel/s 41 GPixel/s
Texture Fill Rate 6-12 GTexel/s 82 GTexel/s
FLOPS (FP32)
0.2-0.4 TFLOPS
2.6 TFLOPS

Physical

Interface Ring Bus Custom
TGP 6-15 W (configurable) 15 W
Manufacturing Intel Intel
Fabrication Process 10 nm 5 nm
Transistor Count - 11.6 billion
Max. Temperature - 94°C

Memory

Memory Type System Shared System Shared
Memory Clock - 4266 MHz
Effective Memory Speed - 8532 Mbps
Bus - 128-bit
ECC - No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.2 -
OpenGL 4.6 -
OpenCL 3.0 -
Ray Tracing No No
DLSS No No
DisplayPort 1.4a -

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