Intel UHD Graphics G1 vs Graphics (16 EU)

We compared two integrated laptop GPUs: the Intel UHD Graphics G1 with 32 pipelines and 256 shaders against the 2 years newer Graphics (16 EU) that utilizes 16 pipelines and 128 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics (16 EU) over UHD Graphics G1
Reasons to consider the Intel UHD Graphics G1
  • Performs significantly better (up to 49%) in 3DMark Steel Nomad Lite
  • 25% higher maximum theoretical performance (0.5 vs 0.4 TFLOPS)
  • Achieves 21% more points in the GeekBench 6 Compute test (4K vs 3K)
  • Has 2x more shading units (256 vs 128)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
-
-
-
-
Counter-Strike 2
11
-
-
-
10
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 386 308
Fire Strike 1173 1103
Wild Life Extreme 819 745
Night Raid 5438 4719
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 9.94 img/sec 8.99 img/sec
Face Detection 5.9 img/sec 5.66 img/sec
Horizon Detection 0.18 Gpixels/sec 0.16 Gpixels/sec
Edge Detection 0.24 Gpixels/sec 0.25 Gpixels/sec
Gaussian Blur 0.19 Gpixels/sec 0.16 Gpixels/sec
Feature Matching 0.05 Gpixels/sec 0.04 Gpixels/sec
Stereo Matching 14 Gpixels/sec 10 Gpixels/sec
Particle Physics 852 FPS 567.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 324 -
DirectX 11 11 FPS -
DirectX 12 6 FPS -
GPU Compute 813 Ops/s -

Recent User Tests

The latest benchmark tests that have been submitted by users
Intel UHD Graphics G1
DateBenchmarkResult
📘 2026-01-22 (bingus)Geekbench 6 OpenCL5884
📘 2025-12-15 (Adam)Geekbench 6 OpenCL3894
Intel UHD Graphics (16 EU)
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 325 406
Image Segmentation (HP) 598 609
Image Super Resolution (Q) 884 530
Face Detection (HP) 821 951
Pose Estimation (Q) 2386 1936
Text Classification (SP) 274 538
Machine Translation (HP) 333 542
Object Detection (SP) 369 451
Depth Estimation (Q) 1290 1237
Style Transfer (SP) 6941 5464
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics G1 and Graphics (16 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released May 28, 2019 May 10, 2021
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 11 Generation 12.1
GPU Codename Ice Lake G1 Gen. 11 Tiger Lake Xe
Recommended CPU - Intel Core i3 1005G1 or above -
Used in CPUs - Intel Core i3 1005G1
- Intel Core i5 1035G1
- Intel Core Ultra 5 225
- Intel Core i5 12450HX
- Intel Core i5 14450HX
- Intel Processor N95
- Intel Core i5 13450HX
- Intel Core i5 13500HX
- Intel Core i7 13650HX
- Intel Celeron N5095
- and 3 more
Laptop GPU ranking (149th and 145th place)

Graphics Processing Unit

Base Clock 300 MHz 350 MHz
Boost Clock 900-1050 MHz (configurable) 750-1550 MHz (configurable)
Shading Units 256 128
Texture Mapping Units (TMUs) 16 8
Render Output Units (ROPs) 8 4
Compute Units (Pipelines) 32 16
Tensor Cores - No
Ray-tracing Cores - No
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 7-8 GPixel/s 3-6 GPixel/s
Texture Fill Rate 14-17 GTexel/s 6-12 GTexel/s
FLOPS (FP32)
0.5 TFLOPS
0.2-0.4 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 15 W 6-15 W (configurable)
Manufacturing Intel Intel
Fabrication Process 10 nm 10 nm
Max. Temperature 100°C -

Memory

Memory Type System Shared System Shared
Memory Size System RAM Dependent -
Memory Clock System RAM Dependent -
Effective Memory Speed System RAM Dependent -

API

DirectX 12 12
Vulkan 1.3 1.2
OpenGL 4.5 4.6
OpenCL 2.2 3.0
Ray Tracing - No
DLSS - No
DisplayPort - 1.4a

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