Intel UHD Graphics Gen 11 (32 EU) vs Graphics (64 EU)

We compared two integrated laptop GPUs: the Intel UHD Graphics Gen 11 (32 EU) with 32 pipelines and 256 shaders against the 1 year newer Graphics (64 EU) that utilizes 64 pipelines and 512 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics (64 EU) over UHD Graphics Gen 11 (32 EU)
Reasons to consider the Intel UHD Graphics (64 EU)
  • Performs significantly better (up to 3.3x) in 3DMark Steel Nomad Lite
  • 3x higher maximum theoretical performance (1.5 vs 0.5 TFLOPS)
  • Achieves 3.9x more points in the GeekBench 6 Compute test (12K vs 3K)
  • Has 2x more shading units (512 vs 256)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
18
-
-
-
The Witcher 3 -
11
9
-
-
Counter-Strike 2
9
-
-
-
18
10
9
-
Far Cry 6 -
11
-
-
-
Hogwarts Legacy -
-
-
-
-
CoD: Modern Warfare III -
12
10
-
-
Ghost of Tsushima -
10
-
-
-
Shadow of the Tomb Raider -
11
10
-
-
Average FPS by Resolution
1080p High - 12
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 308 1016
Fire Strike 964 3342
Wild Life Extreme 782 2378
Night Raid 4753 13315
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 7.2 img/sec 27.6 img/sec
Face Detection 4.28 img/sec 19.2 img/sec
Horizon Detection 0.14 Gpixels/sec 0.52 Gpixels/sec
Edge Detection 0.17 Gpixels/sec 0.76 Gpixels/sec
Gaussian Blur 0.12 Gpixels/sec 0.37 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.14 Gpixels/sec
Stereo Matching 9.35 Gpixels/sec 33 Gpixels/sec
Particle Physics 487.1 FPS 2055.2 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 307 1170
Image Segmentation (HP) 363 1951
Image Super Resolution (Q) 359 1359
Face Detection (HP) 565 2991
Pose Estimation (Q) 685 5311
Text Classification (SP) 229 984
Machine Translation (HP) 229 1138
Object Detection (SP) 204 1273
Depth Estimation (Q) 628 3655
Style Transfer (SP) 2844 19706
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics Gen 11 (32 EU) and Graphics (64 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released January 11, 2021 January 4, 2022
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 11.0 Xe architecture (Gen12)
GPU Codename Jasper Lake GT1 Alder Lake GT1
Rival Equivalent - - Radeon 660M
Recommended CPU - Intel Core i5 11500H or above - Intel Core i3 1215U or above
Used in CPUs - Intel Pentium Silver N6005
- Intel Pentium Silver N6000
- Intel Core 7 240H
- Intel Core 3 100U
- Intel Core i3 1305U
- Intel Core i3 1315U
- Intel Core i7 13620H
- Intel Core i3 1220P
- Intel Core i3 1215U
- Intel Core i7 12650H
Laptop GPU ranking (140th and 130th place)

Graphics Processing Unit

Base Clock 350 MHz 300 MHz
Boost Clock 850-900 MHz (configurable) 850-1500 MHz (configurable)
Shading Units 256 512
Texture Mapping Units (TMUs) 16 32
Render Output Units (ROPs) 8 16
Compute Units (Pipelines) 32 64
Tensor Cores No No
Ray-tracing Cores No No
L2 Cache - 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 7 GPixel/s 14-24 GPixel/s
Texture Fill Rate 14 GTexel/s 27-48 GTexel/s
FLOPS (FP32)
0.9-1.5 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 6-10 W (configurable) 15 W
Manufacturing Intel Intel
Fabrication Process 10 nm 10 nm

Memory

Memory Type System Shared System Shared
ECC - No

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing No No
DLSS No No
DisplayPort - 1.4a

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