AMD Radeon 660M vs Intel UHD Graphics (64 EU)
AMD Radeon 660M
Rembrandt
Intel UHD Graphics (64 EU)
Alder Lake GT1
We compared two integrated laptop GPUs: the Radeon 660M with 6 pipelines and 384 shaders against the Intel UHD Graphics (64 EU) that utilizes 64 pipelines and 512 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon 660M
- Performs significantly better (up to 85%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 6 nm process technology
- Ray-tracing support with 6 dedicated RT cores
Reasons to consider the Intel UHD Graphics (64 EU)
- Has 33% more shading units (512 vs 384)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 27 13 11 - |
18 - - - |
| The Witcher 3 | 9 12 - - |
11 9 - - |
| Counter-Strike 2 | 28 17 13 - |
18 10 9 - |
| Far Cry 6 | 20 16 9 - |
11 - - - |
| Hogwarts Legacy | 10 - - - |
- - - - |
| CoD: Modern Warfare III | 18 15 13 - |
12 10 - - |
| Ghost of Tsushima | 13 - - - |
10 - - - |
| Cyberpunk 2077 | 9 9 - - |
- |
| Shadow of the Tomb Raider | 17 14 11 - |
11 10 - - |
| 1080p High | 17 | 12 |
| 1080p Ultra | 12 | - |
| 1440p Ultra | 9 | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 1514 | 1016 |
| Solar Bay | 6396 | - |
| Port Royal | 586 | - |
| Fire Strike | 4879 | 3342 |
| Wild Life Extreme | 2676 | 2378 |
| Night Raid | 18958 | 13315 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 36 img/sec | 27.6 img/sec |
| Face Detection | 16.4 img/sec | 19.2 img/sec |
| Horizon Detection | 0.48 Gpixels/sec | 0.52 Gpixels/sec |
| Edge Detection | 0.65 Gpixels/sec | 0.76 Gpixels/sec |
| Gaussian Blur | 0.53 Gpixels/sec | 0.37 Gpixels/sec |
| Feature Matching | 0.18 Gpixels/sec | 0.14 Gpixels/sec |
| Stereo Matching | 46.5 Gpixels/sec | 33 Gpixels/sec |
| Particle Physics | 2056.5 FPS | 2055.2 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 654 | - |
| DirectX 11 | 47 FPS | - |
| DirectX 12 | 23 FPS | - |
| GPU Compute | 1321 Ops/s | - |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 1465 | 1170 |
| Image Segmentation (HP) | 1706 | 1951 |
| Image Super Resolution (Q) | 4266 | 1359 |
| Face Detection (HP) | 5115 | 2991 |
| Pose Estimation (Q) | 12992 | 5311 |
| Text Classification (SP) | 1116 | 984 |
| Machine Translation (HP) | 1859 | 1138 |
| Object Detection (SP) | 1574 | 1273 |
| Depth Estimation (Q) | 6538 | 3655 |
| Style Transfer (SP) | 26656 | 19706 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Radeon 660M and Intel UHD Graphics (64 EU)General
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | January 1, 2022 | January 4, 2022 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | RDNA 2.0 | Xe architecture (Gen12) |
| GPU Codename | Rembrandt | Alder Lake GT1 |
| Rival Equivalent | - | - Radeon 660M |
| Successor | - Radeon 8040S | - |
| Recommended CPU | - AMD Ryzen 5 6600H or above | - Intel Core i3 1215U or above |
| Used in CPUs | - AMD Ryzen 5 150 - AMD Ryzen 5 7535U - AMD Ryzen 5 7535HS - AMD Ryzen 5 Pro 6650U - AMD Ryzen 5 6600U - AMD Ryzen 5 6600H |
- Intel Core 7 240H - Intel Core 3 100U - Intel Core i3 1305U - Intel Core i3 1315U - Intel Core i7 13620H - Intel Core i3 1220P - Intel Core i3 1215U - Intel Core i7 12650H |
Laptop GPU ranking (115th and 130th place)
Graphics Processing Unit
| Base Clock | 400 MHz | 300 MHz |
| Boost Clock | 1800-1900 MHz (configurable) | 850-1500 MHz (configurable) |
| Shading Units | 384 | 512 |
| Texture Mapping Units (TMUs) | 24 | 32 |
| Render Output Units (ROPs) | 16 | 16 |
| Compute Units (Pipelines) | 6 | 64 |
| Tensor Cores | - | No |
| Ray-tracing Cores | 6 | No |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 1024KB shared | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 29-30 GPixel/s | 14-24 GPixel/s |
| Texture Fill Rate | 43-46 GTexel/s | 27-48 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | TSMC | Intel |
| Fabrication Process | 6 nm | 10 nm |
| Die Size | 208 mm² | - |
| Transistor Count | 13.1 billion | - |
| Transistor Density | 62.98 MTr/mm² | - |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
| DisplayPort | - | 1.4a |
Cast your vote
Total votes: 21