Intel UHD Graphics 730 vs Graphics Xe (32 EU)

We compared two integrated laptop GPUs: the Intel UHD Graphics 730 with 24 pipelines and 192 shaders against the 1 year and 1 month newer Graphics Xe (32 EU) that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics Xe (32 EU) over UHD Graphics 730
Reasons to consider the Intel UHD Graphics Xe (32 EU)
  • Manufactured using a more efficient 10 nm process technology
  • 33% higher maximum theoretical performance (0.8 vs 0.6 TFLOPS)
  • Achieves 29% more points in the GeekBench 6 Compute test (8K vs 6K)
  • Has 33% more shading units (256 vs 192)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
14
-
-
-
The Witcher 3
9
-
-
-
-
Counter-Strike 2
13
9
-
-
13
-
-
-
Far Cry 6
-
-
-
-
-
-
-
-
Ghost of Tsushima -
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 608 670
Fire Strike 2250 2365
Wild Life Extreme 1516 1619
Night Raid 8988 9688
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 13.7 img/sec 18.6 img/sec
Face Detection 8.19 img/sec 12.1 img/sec
Horizon Detection 0.26 Gpixels/sec 0.34 Gpixels/sec
Edge Detection 0.38 Gpixels/sec 0.53 Gpixels/sec
Gaussian Blur 0.25 Gpixels/sec 0.32 Gpixels/sec
Feature Matching 0.09 Gpixels/sec 0.1 Gpixels/sec
Stereo Matching 19.2 Gpixels/sec 20.8 Gpixels/sec
Particle Physics 887.2 FPS 1203.8 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 426 -
DirectX 11 10 FPS -
DirectX 12 7 FPS -
GPU Compute 628 Ops/s -
Sources: PassMark [5]9764 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 765
Image Segmentation (HP) - 1214
Image Super Resolution (Q) - 981
Face Detection (HP) - 1893
Pose Estimation (Q) - 3752
Text Classification (SP) - 847
Machine Translation (HP) - 1028
Object Detection (SP) - 866
Depth Estimation (Q) - 2410
Style Transfer (SP) - 11417
Framework - ONNX
Backend - DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics 730 and Graphics Xe (32 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released January 1, 2021 January 4, 2022
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 12.1 Generation 12.2
GPU Codename Rocket Lake GT1 Alder Lake GT1
Rival Equivalent - - Radeon RX Vega 7
Recommended CPU - Intel Core i5 11400 or above - Intel Core i5 11500H or above
Used in CPUs - Intel Processor N250
- Intel Processor N150
- Intel Core i5 14400
- Intel Core i3 14100
- Intel Core i3 13100
- Intel Core i5 13400
- Intel Core i3 12100
- Intel Core i5 12400
- and 1 more
- Intel Core 3 N355
- Intel Core i7 12650HX
- Intel Core i9 14900HX
- Intel Core i3 N300
- Intel Processor N200
- Intel Core i3 N305
- Intel Core i9 13900HX
- Intel Core i7 11850H
- and 4 more
Laptop GPU ranking (138th and 131st place)

Graphics Processing Unit

Base Clock 300 MHz 300 MHz
Boost Clock 900-1550 MHz (configurable) 1450-1650 MHz (configurable)
Shading Units 192 256
Texture Mapping Units (TMUs) 48 16
Render Output Units (ROPs) 24 8
Compute Units (Pipelines) 24 32
Tensor Cores No No
Ray-tracing Cores No No
L2 Cache - 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 22-37 GPixel/s 12-13 GPixel/s
Texture Fill Rate 43-74 GTexel/s 23-26 GTexel/s
FLOPS (FP32)
0.3-0.6 TFLOPS
0.7-0.8 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 15 W 15 W
Manufacturing - Intel
Fabrication Process 14 nm 10 nm

Memory

Memory Type System Shared System Shared
ECC No No

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing No No
DLSS No No
DisplayPort - 1.4a

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