Intel UHD Graphics (16 EU) vs Graphics Xe (32 EU)

We compared two integrated laptop GPUs: the Intel UHD Graphics (16 EU) with 16 pipelines and 128 shaders against the 8 months newer Graphics Xe (32 EU) that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics Xe (32 EU) over UHD Graphics (16 EU)
Reasons to consider the Intel UHD Graphics Xe (32 EU)
  • Performs significantly better (up to 2.1x) in 3DMark Steel Nomad Lite
  • 2x higher maximum theoretical performance (0.8 vs 0.4 TFLOPS)
  • Achieves 2.1x more points in the GeekBench 6 Compute test (8K vs 3K)
  • Has 2x more shading units (256 vs 128)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
14
-
-
-
Counter-Strike 2
10
-
-
-
13
-
-
-
Far Cry 6 -
-
-
-
-
Ghost of Tsushima -
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 308 670
Fire Strike 1103 2365
Wild Life Extreme 745 1619
Night Raid 4719 9688
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 8.99 img/sec 18.6 img/sec
Face Detection 5.66 img/sec 12.1 img/sec
Horizon Detection 0.16 Gpixels/sec 0.34 Gpixels/sec
Edge Detection 0.25 Gpixels/sec 0.53 Gpixels/sec
Gaussian Blur 0.16 Gpixels/sec 0.32 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.1 Gpixels/sec
Stereo Matching 10 Gpixels/sec 20.8 Gpixels/sec
Particle Physics 567.5 FPS 1203.8 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 406 765
Image Segmentation (HP) 609 1214
Image Super Resolution (Q) 530 981
Face Detection (HP) 951 1893
Pose Estimation (Q) 1936 3752
Text Classification (SP) 538 847
Machine Translation (HP) 542 1028
Object Detection (SP) 451 866
Depth Estimation (Q) 1237 2410
Style Transfer (SP) 5464 11417
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel UHD Graphics (16 EU) and Graphics Xe (32 EU)

General

Vendor Intel Intel
Build Integrated Integrated
Released May 10, 2021 January 4, 2022
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 12.1 Generation 12.2
GPU Codename Tiger Lake Xe Alder Lake GT1
Rival Equivalent - - Radeon RX Vega 7
Recommended CPU - - Intel Core i5 11500H or above
Used in CPUs - Intel Core Ultra 5 225
- Intel Core i5 12450HX
- Intel Core i5 14450HX
- Intel Processor N95
- Intel Core i5 13450HX
- Intel Core i5 13500HX
- Intel Core i7 13650HX
- Intel Celeron N5095
- and 3 more
- Intel Core 3 N355
- Intel Core i7 12650HX
- Intel Core i9 14900HX
- Intel Core i3 N300
- Intel Processor N200
- Intel Core i3 N305
- Intel Core i9 13900HX
- Intel Core i7 11850H
- and 4 more
Laptop GPU ranking (144th and 132nd place)

Graphics Processing Unit

Base Clock 350 MHz 300 MHz
Boost Clock 750-1550 MHz (configurable) 1450-1650 MHz (configurable)
Shading Units 128 256
Texture Mapping Units (TMUs) 8 16
Render Output Units (ROPs) 4 8
Compute Units (Pipelines) 16 32
Tensor Cores No No
Ray-tracing Cores No No
L2 Cache - 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 3-6 GPixel/s 12-13 GPixel/s
Texture Fill Rate 6-12 GTexel/s 23-26 GTexel/s
FLOPS (FP32)
0.2-0.4 TFLOPS
0.7-0.8 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 6-15 W (configurable) 15 W
Manufacturing Intel Intel
Fabrication Process 10 nm 10 nm

Memory

Memory Type System Shared System Shared
ECC - No

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 3.0 3.0
Ray Tracing No No
DLSS No No
DisplayPort 1.4a 1.4a

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Total votes: 2

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