Intel UHD Graphics 630 vs Graphics Xe (32 EU)
Intel UHD Graphics 630
Coffee Lake GT2
Intel UHD Graphics Xe (32 EU)
Alder Lake GT1
We compared two integrated laptop GPUs: the Intel UHD Graphics 630 with 24 pipelines and 192 shaders against the 3 years and 10 months newer Graphics Xe (32 EU) that utilizes 32 pipelines and 256 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Intel UHD Graphics Xe (32 EU)
- Performs significantly better (up to 43%) in 3DMark Steel Nomad Lite
- 60% higher maximum theoretical performance (0.8 vs 0.5 TFLOPS)
- Manufactured using a more efficient 10 nm process technology
- Achieves 47% more points in the GeekBench 6 Compute test (8K vs 5K)
- Has 33% more shading units (256 vs 192)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 10 - - - |
14 - - - |
| The Witcher 3 | - - - - |
- |
| Counter-Strike 2 | 12 - - - |
13 - - - |
| Far Cry 6 | - | - - - - |
| Ghost of Tsushima | - | - - - - |
| 1080p High | - | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | High | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 438 | 670 |
| Fire Strike | 1328 | 2365 |
| Wild Life Extreme | 762 | 1619 |
| Night Raid | 5037 | 9688 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 11.2 img/sec | 18.6 img/sec |
| Face Detection | 6.77 img/sec | 12.1 img/sec |
| Horizon Detection | 0.21 Gpixels/sec | 0.34 Gpixels/sec |
| Edge Detection | 0.31 Gpixels/sec | 0.53 Gpixels/sec |
| Gaussian Blur | 0.22 Gpixels/sec | 0.32 Gpixels/sec |
| Feature Matching | 0.08 Gpixels/sec | 0.1 Gpixels/sec |
| Stereo Matching | 21.4 Gpixels/sec | 20.8 Gpixels/sec |
| Particle Physics | 794.3 FPS | 1203.8 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 292 | - |
| DirectX 11 | 10 FPS | - |
| DirectX 12 | 5 FPS | - |
| GPU Compute | 495 Ops/s | - |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | - | 765 |
| Image Segmentation (HP) | - | 1214 |
| Image Super Resolution (Q) | - | 981 |
| Face Detection (HP) | - | 1893 |
| Pose Estimation (Q) | - | 3752 |
| Text Classification (SP) | - | 847 |
| Machine Translation (HP) | - | 1028 |
| Object Detection (SP) | - | 866 |
| Depth Estimation (Q) | - | 2410 |
| Style Transfer (SP) | - | 11417 |
| Framework | - | ONNX |
| Backend | - | DirectML |
Specifications
Technical specifications of Intel UHD Graphics 630 and Graphics Xe (32 EU)General
| Vendor | Intel | Intel |
| Build | Integrated | Integrated |
| Released | April 3, 2018 | January 4, 2022 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 9.5 | Generation 12.2 |
| GPU Codename | Coffee Lake GT2 | Alder Lake GT1 |
| Rival Equivalent | - | - Radeon RX Vega 7 |
| Successor | - Intel UHD Graphics Xe (32 EU) | - |
| Recommended CPU | - Intel Core i5 8300H or above | - Intel Core i5 11500H or above |
| Used in CPUs | - Intel Core i7 10870H - Intel Core i9 10885H - Intel Core i9 10850K - Intel Core i5 10500T - Intel Core i5 10300H - Intel Core i7 9700T - Intel Core i5 9500T - Intel Core i3 9100T - and 38 more |
- Intel Core 3 N355 - Intel Core i7 12650HX - Intel Core i9 14900HX - Intel Core i3 N300 - Intel Processor N200 - Intel Core i3 N305 - Intel Core i9 13900HX - Intel Core i7 11850H - and 4 more |
Laptop GPU ranking (139th and 133rd place)
Graphics Processing Unit
| Base Clock | 350 MHz | 300 MHz |
| Boost Clock | 1000-1250 MHz (configurable) | 1450-1650 MHz (configurable) |
| Shading Units | 192 | 256 |
| Texture Mapping Units (TMUs) | 24 | 16 |
| Render Output Units (ROPs) | 3 | 8 |
| Compute Units (Pipelines) | 24 | 32 |
| Tensor Cores | - | No |
| Ray-tracing Cores | - | No |
| L2 Cache | - | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 3-4 GPixel/s | 12-13 GPixel/s |
| Texture Fill Rate | 24-30 GTexel/s | 23-26 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | Intel | Intel |
| Fabrication Process | 14 nm | 10 nm |
| Die Size | 49 mm² | - |
| Transistor Count | 0.19 billion | - |
| Transistor Density | 3.88 MTr/mm² | - |
Memory
| Memory Type | System Shared | System Shared |
| Memory Size | System RAM Dependent | - |
| Memory Clock | System RAM Dependent | - |
| Effective Memory Speed | System RAM Dependent | - |
| ECC | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.1.103 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.2 | 1.4a |
Cast your vote
Total votes: 2