Intel UHD Graphics Xe G4 (48 EU) vs Graphics 630
Intel UHD Graphics Xe G4 (48 EU)
Tiger Lake GT2
Intel UHD Graphics 630
Coffee Lake GT2
We compared two integrated laptop GPUs: the Intel UHD Graphics Xe G4 (48 EU) with 48 pipelines and 384 shaders against the 2 years and 5 months older Graphics 630 that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Intel UHD Graphics Xe G4 (48 EU)
- Performs significantly better (up to 65%) in 3DMark Steel Nomad Lite
- 2.2x higher maximum theoretical performance (1.1 vs 0.5 TFLOPS)
- Manufactured using a more efficient 10 nm process technology
- Achieves 41% more points in the GeekBench 6 Compute test (8K vs 5K)
- Has 2x more shading units (384 vs 192)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 12 - - - |
10 - - - |
| The Witcher 3 | - - - - |
- - - - |
| Counter-Strike 2 | 13 9 - - |
12 - - - |
| Far Cry 6 | - - - - |
- |
| CoD: Modern Warfare III | - - - - |
- |
| Shadow of the Tomb Raider | - - - - |
- |
| 1080p High | - | - |
| 1080p Ultra | - | - |
| 1440p Ultra | - | - |
| 4K Ultra | - | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 741 | 438 |
| Fire Strike | 2345 | 1328 |
| Wild Life Extreme | 1606 | 762 |
| Night Raid | 10085 | 5037 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 18.4 img/sec | 11.2 img/sec |
| Face Detection | 10.7 img/sec | 6.77 img/sec |
| Horizon Detection | 0.3 Gpixels/sec | 0.21 Gpixels/sec |
| Edge Detection | 0.47 Gpixels/sec | 0.31 Gpixels/sec |
| Gaussian Blur | 0.3 Gpixels/sec | 0.22 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec | 0.08 Gpixels/sec |
| Stereo Matching | 21.5 Gpixels/sec | 21.4 Gpixels/sec |
| Particle Physics | 1269.5 FPS | 794.3 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | - | 292 |
| DirectX 11 | - | 10 FPS |
| DirectX 12 | - | 5 FPS |
| GPU Compute | - | 495 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 893 | - |
| Image Segmentation (HP) | 1369 | - |
| Image Super Resolution (Q) | 1052 | - |
| Face Detection (HP) | 2087 | - |
| Pose Estimation (Q) | 3981 | - |
| Text Classification (SP) | 807 | - |
| Machine Translation (HP) | 895 | - |
| Object Detection (SP) | 944 | - |
| Depth Estimation (Q) | 2678 | - |
| Style Transfer (SP) | 13752 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Intel UHD Graphics Xe G4 (48 EU) and Graphics 630General
| Vendor | Intel | Intel |
| Build | Integrated | Integrated |
| Released | August 15, 2020 | April 3, 2018 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | Generation 12.1 | Generation 9.5 |
| GPU Codename | Tiger Lake GT2 | Coffee Lake GT2 |
| Successor | - | - Intel UHD Graphics Xe (32 EU) |
| Recommended CPU | - | - Intel Core i5 8300H or above |
| Used in CPUs | - Intel Core 5 210H - Intel Core Ultra 5 235HX - Intel Core Ultra 5 245HX - Intel Processor U300 - Intel Core i5 13420H - Intel Core i5 12450H - Intel Core i3 1125G4 - Intel Pentium Gold 7505 - and 1 more |
- Intel Core i7 10870H - Intel Core i9 10885H - Intel Core i9 10850K - Intel Core i5 10500T - Intel Core i5 10300H - Intel Core i7 9700T - Intel Core i5 9500T - Intel Core i3 9100T - and 38 more |
Laptop GPU ranking (129th and 137th place)
Graphics Processing Unit
| Base Clock | 400 MHz | 350 MHz |
| Boost Clock | 800-1400 MHz (configurable) | 1000-1250 MHz (configurable) |
| Shading Units | 384 | 192 |
| Texture Mapping Units (TMUs) | 24 | 24 |
| Render Output Units (ROPs) | 12 | 3 |
| Compute Units (Pipelines) | 48 | 24 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 10-17 GPixel/s | 3-4 GPixel/s |
| Texture Fill Rate | 19-34 GTexel/s | 24-30 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Ring Bus |
| TGP | 15 W | 15 W |
| Manufacturing | Intel | Intel |
| Fabrication Process | 10 nm | 14 nm |
| Die Size | 146 mm² | 49 mm² |
| Transistor Count | - | 0.19 billion |
| Transistor Density | - | 3.88 MTr/mm² |
Memory
| Memory Type | System Shared | System Shared |
| Memory Size | System RAM Dependent | System RAM Dependent |
| Memory Clock | System RAM Dependent | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent | System RAM Dependent |
| ECC | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.1.103 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 2.1 |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | - | 1.2 |
Cast your vote
Total votes: 7