AMD Radeon RX Vega 8 vs Intel UHD Graphics 730
AMD Radeon RX Vega 8
Raven
Intel UHD Graphics 730
Rocket Lake GT1
We compared two integrated laptop GPUs: the Radeon RX Vega 8 with 8 pipelines and 512 shaders against the 2 years and 11 months newer Intel UHD Graphics 730 that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon RX Vega 8
- Performs significantly better (up to 2.8x) in 3DMark Steel Nomad Lite
- 3.7x higher maximum theoretical performance (2.2 vs 0.6 TFLOPS)
- Shows 2.3x higher average frame rate in modern games at QHD resolution – 9 vs 4 FPS
- Manufactured using a more efficient 7 nm process technology
- Achieves 58% more points in the GeekBench 6 Compute test (10K vs 6K)
- Has 2.7x more shading units (512 vs 192)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 25 11 10 - |
11 - - - |
| The Witcher 3 | 9 10 - - |
9 - - - |
| Counter-Strike 2 | 27 16 12 - |
13 9 - - |
| Far Cry 6 | 20 17 10 - |
- - - - |
| Hogwarts Legacy | 11 - - - |
- |
| CoD: Modern Warfare III | 22 17 14 - |
- |
| Ghost of Tsushima | 12 9 - - |
- |
| Cyberpunk 2077 | - - - - |
- |
| Shadow of the Tomb Raider | 14 13 10 - |
- |
| 1080p High | 16 | - |
| 1080p Ultra | 12 | - |
| 1440p Ultra | 9 | - |
| 4K Ultra | - | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 1410 | 608 |
| Fire Strike | 4497 | 2250 |
| Wild Life Extreme | 2532 | 1516 |
| Night Raid | 18010 | 8988 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 21.2 img/sec | 13.7 img/sec |
| Face Detection | 10.9 img/sec | 8.19 img/sec |
| Horizon Detection | 0.34 Gpixels/sec | 0.26 Gpixels/sec |
| Edge Detection | 0.65 Gpixels/sec | 0.38 Gpixels/sec |
| Gaussian Blur | 0.51 Gpixels/sec | 0.25 Gpixels/sec |
| Feature Matching | 0.13 Gpixels/sec | 0.09 Gpixels/sec |
| Stereo Matching | 34.9 Gpixels/sec | 19.2 Gpixels/sec |
| Particle Physics | 1322.9 FPS | 887.2 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 398 | 426 |
| DirectX 11 | 10 FPS | 10 FPS |
| DirectX 12 | 8 FPS | 7 FPS |
| GPU Compute | 861 Ops/s | 628 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 924 | - |
| Image Segmentation (HP) | 1148 | - |
| Image Super Resolution (Q) | 2211 | - |
| Face Detection (HP) | 2819 | - |
| Pose Estimation (Q) | 7106 | - |
| Text Classification (SP) | 832 | - |
| Machine Translation (HP) | 1021 | - |
| Object Detection (SP) | 1040 | - |
| Depth Estimation (Q) | 3885 | - |
| Style Transfer (SP) | 14495 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Radeon RX Vega 8 and Intel UHD Graphics 730General
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | February 13, 2018 | January 1, 2021 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | GCN 5.0 | Generation 12.1 |
| GPU Codename | Raven | Rocket Lake GT1 |
| Recommended CPU | - AMD Ryzen 7 4800U or above | - Intel Core i5 11400 or above |
| Used in CPUs | - AMD Ryzen 7 7730U - AMD Ryzen 7 5825U - AMD Ryzen 7 5700G - AMD Ryzen 7 Pro 5850U - AMD Ryzen 7 5800HS - AMD Ryzen 9 5980HX - AMD Ryzen 7 5700U - AMD Ryzen 9 5900HS - and 8 more |
- Intel Processor N250 - Intel Processor N150 - Intel Core i5 14400 - Intel Core i3 14100 - Intel Core i3 13100 - Intel Core i5 13400 - Intel Core i3 12100 - Intel Core i5 12400 - and 1 more |
Laptop GPU ranking (125th and 138th place)
Graphics Processing Unit
| Base Clock | 300 MHz | 300 MHz |
| Boost Clock | 1100-2100 MHz (configurable) | 900-1550 MHz (configurable) |
| Shading Units | 512 | 192 |
| Texture Mapping Units (TMUs) | 32 | 48 |
| Render Output Units (ROPs) | 8 | 24 |
| Compute Units (Pipelines) | 8 | 24 |
| Tensor Cores | No | No |
| Ray-tracing Cores | No | No |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 9-17 GPixel/s | 22-37 GPixel/s |
| Texture Fill Rate | 35-67 GTexel/s | 43-74 GTexel/s |
FLOPS (FP32)
Physical
| Interface | IGP | Ring Bus |
| TGP | 25 W | 15 W |
| Manufacturing | TSMC | - |
| Fabrication Process | 7 nm | 14 nm |
| Die Size | 210 mm² | - |
| Transistor Count | 4.94 billion | - |
| Transistor Density | 23.52 MTr/mm² | - |
Memory
| Memory Type | System Shared | System Shared |
| Memory Size | System RAM Dependent | - |
| Memory Clock | System RAM Dependent | - |
| Effective Memory Speed | System RAM Dependent | - |
| ECC | No | No |
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.0 | 3.0 |
| Ray Tracing | No | No |
| DLSS | No | No |
Cast your vote
Total votes: 25