Intel UHD Graphics 750 vs Graphics 630

We compared two integrated laptop GPUs: the Intel UHD Graphics 750 with 32 pipelines and 256 shaders against the 2 years and 9 months older Graphics 630 that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics 630 over UHD Graphics 750
Reasons to consider the Intel UHD Graphics 750
  • Performs better (up to 30%) in 3DMark Steel Nomad Lite
  • 40% higher maximum theoretical performance (0.7 vs 0.5 TFLOPS)
  • Has 33% more shading units (256 vs 192)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
13
-
-
-
10
-
-
-
The Witcher 3 -
-
-
-
-
Counter-Strike 2
13
-
-
-
12
-
-
-
Far Cry 6
-
-
-
-
-
Average FPS by Resolution
1080p High - -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 645 438
Fire Strike 2374 1328
Wild Life Extreme 1567 762
Night Raid 9692 5037
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 14.8 img/sec 11.2 img/sec
Face Detection 9.29 img/sec 6.77 img/sec
Horizon Detection 0.26 Gpixels/sec 0.21 Gpixels/sec
Edge Detection 0.41 Gpixels/sec 0.31 Gpixels/sec
Gaussian Blur 0.26 Gpixels/sec 0.22 Gpixels/sec
Feature Matching 0.08 Gpixels/sec 0.08 Gpixels/sec
Stereo Matching 16.7 Gpixels/sec 21.4 Gpixels/sec
Particle Physics 955.1 FPS 794.3 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 375 292
DirectX 11 10 FPS 10 FPS
DirectX 12 7 FPS 5 FPS
GPU Compute 736 Ops/s 495 Ops/s
Sources: PassMark [5], [6]1825 & 33061 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9]3 samples

Specifications

Technical specifications of Intel UHD Graphics 750 and Graphics 630

General

Vendor Intel Intel
Build Integrated Integrated
Released January 1, 2021 April 3, 2018
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Generation 12.1 Generation 9.5
GPU Codename Rocket Lake GT1 Coffee Lake GT2
Rival Equivalent - Radeon 610M -
Successor - - Intel UHD Graphics Xe (32 EU)
Recommended CPU - Intel Core i5 11600K or above - Intel Core i5 8300H or above
Used in CPUs - Intel Core i5 11600K
- Intel Core i9 11900
- Intel Core i9 11900K
- Intel Core i7 11700
- Intel Core i7 11700K
- Intel Core i7 10870H
- Intel Core i9 10885H
- Intel Core i9 10850K
- Intel Core i5 10500T
- Intel Core i5 10300H
- Intel Core i7 9700T
- Intel Core i5 9500T
- Intel Core i3 9100T
- and 38 more
Laptop GPU ranking (145th and 137th place)

Graphics Processing Unit

Base Clock 300 MHz 350 MHz
Boost Clock 750-1300 MHz (configurable) 1000-1250 MHz (configurable)
Shading Units 256 192
Texture Mapping Units (TMUs) 64 24
Render Output Units (ROPs) 32 3
Compute Units (Pipelines) 32 24
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 24-42 GPixel/s 3-4 GPixel/s
Texture Fill Rate 48-83 GTexel/s 24-30 GTexel/s
FLOPS (FP32)
0.4-0.7 TFLOPS
0.4-0.5 TFLOPS

Physical

Interface Ring Bus Ring Bus
TGP 15 W 15 W
Manufacturing Intel Intel
Fabrication Process 14 nm 14 nm
Die Size - 49 mm²
Transistor Count - 0.19 billion
Transistor Density - 3.88 MTr/mm²

Memory

Memory Type System Shared System Shared
Memory Size - System RAM Dependent
Memory Clock - System RAM Dependent
Effective Memory Speed - System RAM Dependent
ECC - No

API

DirectX 12 12
Vulkan 1.2 1.1.103
OpenGL 4.6 4.6
OpenCL 3.0 2.1
Ray Tracing No No
DLSS No No
DisplayPort - 1.2

Cast your vote

Choose between two graphics cards
1 (33.3%)
2 (66.7%)
Total votes: 3

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